Shadows of the Wild West

Werewolf: The Forsaken

The European Tribes

The Forsaken Tribes

  • Blood Talons: The Blood Talents feel teh raw physical power of the werewolf and the burning Rage within and dedicate themselves to becoming powerful warriors. The tribe's totem, Fenris-Ur, never shied away from a fight. At Father Wolf's side, he would jump in with teeth and claws bared, the last to leave when his prey had fallen. In the Savage West, the Blood Talons are soldiers, mercenaries, and marshals. In a land of tough men with hard ambitions, they are the toughest and their ambition can make or break a territory.
  • Bone Shadows: Bone Shadows echo some of Death Wolf's great hunt that circled the world: the desire for knowledge and secrets. The tribe comprises those werewolves who find the existence of the Shadow far more interesting and worth of curiosity than anything the physical world has to offer. Priests, ritualists, and wise men and women in the Savage West all look to Death Wolf as a teacher just as Death Wolf looked to Urfarah. The Bone Shadows are the Forsaken tribe that shares the most with the Claimed People but this is not always a unifying trait. They are just as likely to see the native shamans as dangerous amateurs as they are kindred spirits.
  • Hunters in Darkness: Werewolves following the Hunters in Darkness are those who find their new senses and instincts drive them to stand apart from human society, finding tracts of wild lands where no humans go to make their territory. They are the most common Forsaken Tribe to come to the Savage West, escaping the cramped cities of the East and the hard lands of Mexico to the south. This means they are the most likely to come into conflict with Claimed tribes as they encroach on their territories. A frontiersman who has been set upon by angry natives too many times is more likely to sympathize with other Forsaken despite their preference for saloons and card houses over the open land.
  • Iron Masters: The Iron Masters follow in the footsetps of Red Wolf, and have inherited his curiosity. While the Bone Shadows hunt out secrets, the Iron Masters want to change things to see what happens. The Forsaken Tribes in the Savage West all see themselves as caretakers of the spirits but the Iron Masters are caretakers of the land as well. Red Wolf entrusted his tribe with the vow "honor your territory in all things," to ensure that the wily werewolves who followed his path didn't let their insatiable curiosity affect their territory. Without this vow, the Iron Masters could be capriciosu and harmful to those around them and many of the Claimed consider this vow a flimsy defense at any rate as they watch the relentless march of train track and fenceposts.
  • Storm Lords: Werewolves who use their Rage to enforce their dominance over other beings, the Storm Lords are the chosen tribe of Skolis-Ur, the Winter Wolf. Legend says that shortly after the Firstborn slew Father Wolf, they turned to Skolis for guidance. Consumed by his own grief and Rage, Skolis howled and left his kin without anyone to turn to. Since that time, neither Winter Wolf nor the werewolves who hold to his example have dared to let their weakness stand in the way of the duty of leadership. In the expansion westward, the Storm Lords are leaders and founders who see great opportunities in the wide open land of the Savage West.
  • Ghost Wolves: Werewolves without a tribe, the Ghost Wolves have some reason that they cannot be part of Uratha society. Many cannot stand to sever contacts with friends and family, while others remain terrified of what they have becoe and believe that joining a tribe is too great a step towards accepting their new life. Those who reject the tribal structure of the Forsaken might still want some contact with other Uratha, in which case they are likely to find the Forsaken more welcoming than the tradition-focused and closely-related Claimed People.

The Pure Tribes

The Claimed People


Emshu Dulta


Etlutu Thannum
When the Wolf-Changers first came to the Pure Land, the Uktena spread their charges across the southern parts of North America, and even farther south into Mexico. The Uktena explored the strange Shadow Realm of this land and learned the ways of the other Changing Breeds. They soon discovered that there was corruption even in this new home. Though the Uktena banished what malevolence they could, some violent spirits were too powerful; so the Uktena called on the Wendigo and Croatan to bind them instead. The three tribes joined to creat a net of power in the Pure Land, drawing on this power to banish evil spirits back across the Gauntlet. When the European Tribes came and the Croatan were broken and scattered, these seals have been broken, and the Uktena fear that the incredibly powerful spirits of old may soon be free.
One spirit, the celestine called Storm Eater, has already begun to tear itself free and in its awakening is calling forth many other destructive spirits. The Uktena do not know what effect the Storm Eater will have on the already disturbed Shadow Realm, let alone the physical world, but they fear that its wrath will mean the death of all. The Banebringers have destroyed many of the sacred sites and are decimating the Uktena's Kinfolk through disease and forced removal from their lands. As a result, the Uktena's ways are being scattered and their ability to control the growing threat is fading.
Character Initiation:
Primary Renown:
Tribal Gifts:




  • The Forms: Camazotz have three forms: the Hishu (Man-Guise), Gauru (War Beast), and Ithima (Primal Beast).


Thar Akuru

  • The Forms: Corax have three forms: the Hishu (Man-Guise), Gauru (War-Beast), and Essuru (Primal Beast).


  • The Forms: Gurahls have five forms: the Hishu (Man-Guise), Arthren (Throwback), Gauru (War-Beast), Bjornen (Dire Beast), and Darrum (Primal Beast).


Afhal Usum


Siten Uzu

  • The Forms: Nuwisha have five forms: Hishu (Man-Guise), Tsitsu (Throwback), Gauru (War-Beast), Sendeh (Dire Beast), and Latrani (Primal Beast).


Nemur Sakar

  • ** The Forms:** Pumonca have five forms: Hishu (Man-Guise), Sokto (Throwback), Gauru (War-Beast), Chatro (Dire Beast), and Makan (Primal Beast).


Umamu Suhi

  • The Forms: Qualmi have the same five forms as Pumonca: Hishu (Man-Guise), Sokto (Throwback), Gauru (War-Beast), Chatro (Dire Beast), and Makan (Primal Beast).

The War of Rage

Forsaken vs. Pure

Claimed vs. Pure

Forsaken vs. Claimed

The Storm Eater's Brood

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