Choose a Path, representing the Regna Superna from which the character draws his magic. This also determines the character's ruling Arcana.
Arcanthus: The Path of the Vine, Watchtower of the Lunargent Thorn, the Realm of Arcadia, Kingdom of Enchantment, abode of the Fae, ruled by the Aracana of Fate and Time. A thiasarius relies on luck and intuition to guide his way.
Mastigos: The Path of Sourging, Watchtower of the Iron Gauntlet, the Realm of Pandemonium, Kingdom of Nightmares, abode of demons, ruled by the Arcana of Mind and Space. A maleficius exults in unfettered will.
Moros: The Path of Doom, Watchtower of the Lead Coin, the Realm of Stygia, Kingdom of Crypts, abode of shades, ruled by the Arcana of Death and Matter. A mortuorum remains seadfast during change.
Obrimos: The Path of the Mighty, Watchtower of the Golden Key, the Realm of Aether, Kingdom of the Celestial Spheres, abode of angels, ruled by the Arcana of Forces and Prime. A vindictis pursues a divine mandate.
Thyrsus: The Path of Ecstasy, Watchtower of the Stone Book, the Realm of the Primal Wild, Kingdom of Totems, abode of beasts, ruled by the Arcana of Life and Spirit. A flaminis follows the allure of passion and impulsive action.
Choose a hereditas, the mystical tradition by which the character interprets the great Celatum Atlanteum.
- The Cult of Isis: Rote Specialities:
- The Hellenic Mysterion: Rote Specialties:
- Ma'aseh Merkabah: Rote Specialties:
- Mithraic Mysteries: Rote Specialties:
- Servants of Cybele: Rote Specialties:
Based on your choice of Path, give your character an additional dot in the Path's favored Resistance Attribute.
Arcanthus |
Composure |
Mastigos |
Resolve |
Moros |
Composure |
Obrimos |
Resolve |
Thyrsus |
Composure |
A character gains 2 dots in one Arcanum, 2 dots in a second Arcanum, and 1 dot in a third Arcanum. Two of these Arcana must be his Path's Ruling Arcana (see Path tab). Finally, the character gains 1 additional to be placed anywhere. He can use this dot to learn a fourth Arcanum or to improve one of his three existing Arcana.
Arcana: Death, Fate, Forces, Life, Matter, Mind, Prime, Spirit, Space, Time.
Choose rotes. Spend 6 dots on rotes. A rote's rating is equal to the highest Arcanum dots needed to cast it. The character can choose rotes from any of his Arcana, although no rote can be rated higher than the character's dots in that Arcanum.
A character's Gnosis, his enlightened will, begins at 1, but Merit points may be spent to increase it. The rate is three Merit points per extra Gnosis dot. In other words, you may spend three of your seven Merit points for Gnosis 2 or six of your seven for Gnosis 3.
A character's starting Mana points equal Wisdom.
Awakened characters who follow a hereditas gain the High Speech Merit at no cost. They may also purchase the following special Merits: Artifact, Destiny, Dream, Enhanced Item, High Speech, Imbued Item, Library, Occultation, Sanctum, Soporatus Retainer, Status (Hereditas), Thrall.
Trait |
Experience Point Cost |
Attribute |
New dots x 5 |
Skill |
New dots x 3 |
Skill Specialty |
3 |
Ruling Arcana1 |
New dots x 6 |
Common Arcana1 |
New dots x 7 |
Inferior Arcanum1 |
New dots x 8 |
Rote |
2 points per dot2 |
Merit |
New dots x 2 |
Gnosis |
New dots x 8 |
Wisdom |
New dots x 3 |
Willpower |
8 experience points3 |
1 The categories of Ruling, Common, and Inferior are determined by the character's Path. See "The Laws of Higher Realities," Mage: the Awakening p. 132.
2 Rotes are rated by the highest Arcanum dot used, so a FOrces 3 rote would cost six experience points to learn.
3 Experience points can be spent on Willpower only to restore dots lost through sacrifice (such as when a mage creates a new rote, Mage: the Awakening p. 291, or performs some other feat that requires such a sacrifice).