Sovereign Ward

Of all the Five Nations, Aundair is probably the one with the most active population of Vassals who pursue the tenets of the Sovereign Host. From a modern perspective this makes sense: hemmed in as the country is by zealous Thrane, necromantic Karrnath, and the druidic Eldeen Reaches, Aundairians feel that they need to respond with just as much fervor. The character goes back even farther, though, to the very founding of Aundair as a refuge for human settlers seeking religious tolerance. One need look no further than the short distance between the royal palace of Fairhold and the stunning temples to the Host in the Sovereign Ward to see that religion still has a powerful place in Aundairian culture.
Despite this heritage, the neighborhoods of the Sovereign Ward are slowly slipping away from the church leaders of the Sovereign Host. Secular powers, including the Dragonmarked Houses, the city governor, and Queen Aurala herself, have taken over leadership of more than a few local power centers. Most of this occurred during the Last War as Aundair’s powerful (and popular) monarch’s felt the need to have more and more of the country under their direct control. The Sovereign Stars liturgical council has responded by fanning the devotion of their faithful and promoting the church in the eyes of the people. While most of the city’s population remains unaware of the power struggle, many have noticed a shift in sermons over the last decade or so and the larger city seals that have appeared on civic centers throughout the ward.
Population: 9,300
Social Class: Upper class.
Character: Stately houses and stunning temples are to be found throughout the ward. In many ways, the Sovereign Ward is the face of Fairhaven, and its classical architecture is certainly the image that most people, even Aundairians, picture when they think of the City of Lights. Residents are generally friendly and helpful, though many of the aristocrats who make their homes here are less inviting and certainly keep their distance from travelers.
Districts: Average residential, civic district, elf neighborhood, garrison, inn district, park district, shops (2), temple district,
Businesses: Fine shops selling expensive products and religious items; gold piece limit: 100,000 gp.
Key Personalities: Hraida ir’Blorreuvi (Sovereign Square), High Priest Banau Chardil (Hall of the Assembled Host), Cyul Jhaelian (Torenni), Torak Mroranon (Seat of the Hearth), Herun Naliamos (Orchid Court), Captain Kleris ir’Ostren (Vaucote), Teura Vhialonn (Torenni).
Watch Detail: 252 guards of the Watch: 86 on day shift (67 patrol, 19 stationed), 95 on evening shift (72 patrol, 23 stationed), 101 on night shift (76 patrol, 25 stationed). These guards are responsible for the Whiteroof Ward as well as the Sovereign Ward.

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Endower

District Type: Average Residential
First Impression: Quiet district with colorful banners hanging from windows and small clusters of citizens taking a break from the noisier neighboring streets.

Endower gets its name from being the last neighborhood (the End Tower) of the Sovereign Ward. It is a cheerful neighborhood and what many older residents of the city say Marble Halls used to be. Most of the residents of Endower work in various parts of the Sovereign Ward and so the district is fairly well off despite being somewhat removed from the central districts of Fairhaven. The buildings are quaint, most dating from early- to mid-tenth century, and there is a tradition in the district to hang bright banners from windows which are changed every month. Some families can only afford seasonal banners, but the residents consider intrinsic to Endower’s character.
A low wall runs the length of Endower’s easternmost extent to provide some sort of divide from Marble Halls across the great avenue, and it also serves to block through traffic since it turns the neighborhood into a dead-end. A beautiful community garden is maintained along the wall’s base and helps the residents of Endower pretend the neighboring ward isn’t really there. Set into the wall is a shrine to the Sovereign Host said to have been dedicated by Saint Genavis of Fairhaven. Whether this story is true or not, pilgrims occasionally come to stop at the shrine, especially as an alternative to the busier temples during feast days.

Hall of the Assembled Host

District Type: Temple district
First Impression:Stately cathedrals and ornate buildings. Images of the host line every street and people in pilgrim’s clothing can be seen wandering and praying.

The central block of this richly ornamented neighborhood is the great nine-sided Hall of the Assembled Host. It’s architecture reflects its name as the large building seems more like a fortress than a temple. In fact this is a very recent occurrence. The Hall was rebuilt following an act of arson in 957 YK which ruined most of the interior before the fire was controlled. The culprits are still unknown though the official line is that the arson was the work of Eldeen extremists, probably the Ashbound terrorist organization which was plaguing many towns in western Aundair at the time. Historians now are unconvinced, with many even in Aundair citing the monarchy’s need to cast the druids of the Eldeen Reaches in as bad a light as they could in the tumult just before the rebellion. The priests of the Hall of the Assembled Host, however, are absolutely convinced and this is a major reason for the estranged relationship between the druids and the Sovereign Stars liturgical council.
Diadem Temples: In the streets around the Hall of the Assembled Host, more temples to the Host can be found including nine dedicated to individual gods of the Host. These temples, collectively known as the Diadem, are for the most part the largest structures in Khorvaire dedicated to one Sovereign in particular (with notable exceptions such as the massive Korranath in Sharn) and the rivalries between them are understandably pronounced. None of these rivalries amount to more than friendly competition and the Sovereign Stars council has made it clear that this not about to change. The most heated event of the rivalries, in fact, is the highly lauded Diadem Parade on the Fireheart Day, the patron saint of Fairhaven. Over the years, the parade has become more and more ostentatious and now is clearly much more about the grand displays put on by the Diadem temples as they try to outdo each other than it is about Saint Genavis.
Hall of the Assembled Host: with battlements running around the edge of its red-tiled roof and the iron doors at its nine entrances. Inside, each entrance leads to a short hallway where acolytes of the Host welcome worshipers to services and these passages lead to the large domed hall that makes up most of the building. The ceiling of this massive room is ringed around with nine stained glass windows that feature each of the symbols of the Sovereign Host. Before the fire which ruined much of the original Grand Hall temple, this central chamber was the entirety of the structure. The narrow hallways and battlements were added afterwards by clergy worried about more reprisals. The leading priest in Fairhaven, High Priest Banau Chardil, supports this viewpoint even to the point of requesting audiences with Queen Aurala to discuss the “druid threat”. Chardil was a company chaplain in the Aundairian army in his early years and approaches his appointment at the Hall much like a military post. He also met Lord Darro during his time in the army, and the two are still deeply entwined in both their philosophies and ambitions.
See Also: Information on Lord Darro can be found on page 17-18 of the Five Nations sourcebook.

Lorekeeper’s Square

District Type: Civic District
First Impression: Orderly and tidy neighborhood with many seer shops and booksellers.

It is probably more a tribute to the prestige of the University of Wynarn than a criticism that Fairhaven also contains the internationally well-known library of Lorekeeper’s Square. The Library of Aureon in this district is unaffiliated with the library, though scholars from both institutions trade information and visits frequently. In fact, the Library of Aureon is unaffiliated for the most part with both the Hall of the Assembled Host and the Diadem Temple of Aureon in the Hall of the Host district, though this was not always the case. At its construction, the clergy of the Sovereign Host had hoped to gain a definitive foothold in city politics by placing a library dedicated to the Sovereign of lore and law in the important civic district already bearing his name. Instead, the bureaucrats of the nearby Census Hall and other civic offices appropriated the library’s positions citing jurisdiction and public convenience. Despite its close proximity to the temples of the Hall of the Host, Lorekeeper’s Square has become an increasingly secular district and today is probably the area of the Sovereign Ward which is most free of control by the Sovereign Stars liturgical council.
Fairhaven Census Hall: The city records for Fairhaven can be found in this surprisingly small granite building. Thick pillars line the dramatically deep steps of the front entrance, giving the hall an old-fashioned appearance, and every person walking between them seems to move with a definite purpose and solemnity. Though civic records are usually quiet places, the Fairhaven Census Hall has seen an impressive increase in business in recent years due to reshuffling of noble holdings in Aundair. Though Fairhaven itself never came under attack during the Last War, Aundair’s territory was dramatically shuffled during the conflict and even more noble officers died. As a result, Queen Aurala has sponsored two land raffles in the last three years since hostilities ended and requests for information on these properties normally go through the Census Hall. The surcharges for such requests, low after reduced activity through the difficult years of the war, are now increasingly slowly and bringing in a surprising amount of revenue for the city.
Library of Aureon: Images of open tomes and black-and-white Octograms can be still found throughout the library despite its current role as a seat of secular power within the Sovereign Ward. The building is shaped somewhat like an Octogram, in fact, with a long central section that stretches back from the front lobby and three wings on either side that form cross chambers for more storage. Typically visitors can find whatever they need in the public archives of the long series of central rooms and searching the more specialized books to be found in the wings requires the help of a librarian.
The temple attached to the library is obviously not intimately connected, and in fact is somewhat estranged from the temples in the neighboring Halls of the Host. Whereas the clergy of that district, even in the Diadem Temples, honor the Host as a whole, the temple at the Library is staffed by a number of self-proclaimed Disciples, worshipers of the Host who offer prayers to one Sovereign above the others. Orthodox Vassals tend to keep these unconventional worshippers at arms length, but the Disciples at the Library Temple are tolerated by the Sovereign Stars council for political reasons. Only a small fraction of the priests there subscribe to this new ideology and the liturgical council needs to hold onto its remaining foothold at the Library of Aureon more than it needs to make an example of this temple.
See Also: Information on Disciples and other variant sects of the Sovereign Host can be found on pages 26-27 in Faiths of Eberron.

Orchid Court

District Type: Shops
First Impression: The scent of flowers fills the air no matter what time of year it is. Well-trimmed shops with slightly smaller doorways line the streets, painted with pastoral hues.

Orchid Court is one of the most unique neighborhoods in Fairhaven. Its gnome and halfling residents live in a sort of fusion culture, combining the strong sense of gnomish community with the hospitality of halfling families. In addition to this, the neighborhood is one of the best flower markets in Aundair with fresh blossoms grown in magically heated greenhouses on the roofs of houses. Almost every family in Orchid Court has a flower shop on the ground floor, apartments in the back or in the floor above, and a glass enclosure full of flowers.
The gnome-halfling neighborhood of Orchid Court developed from two different neighborhoods of each individual race which met along the broad street of Orchid Court. Rivalries began to form between the neighborhoods, which both relied heavily on produce markets shipped in from outlying farming communities. Things only got worse in the seventh century YK when the marketplace in what would become the Grangehall Ward starting to become more important to the residents of Fairhaven. Ironically, this economic shift proved to be the best thing to happen to Orchid Court as it inspired House Ghallanda, House Jorasco, and House Sivis, who all had vested interests in the communities around Orchid Court, to take an interest in its well-being. They managed to heal the communities’ rift, promote cross-residency, and shift the local markets to flowers instead of produce. The result is the cooperative, flowery neighborhoods seen today.
Greenfield Tavern: This tavern, run by House Ghallanda, is almost garish. It is covered with bright murals and hanging windchimes that ring day and night in even the faintest breeze. The interior is covered in flowers no matter the season, and the menu includes many different salads with flower pedals among the normal Ghallanda fare. The Greenfield Tavern bills itself as the “perfect stop for shopping” and gets most of its patronage from shoppers in the flower markets of the neighborhood.
Naliamos Brothers: This flower shop is owned by a long line of gnomish flower merchants, in business for centuries. The current owners are actually a pair of sisters named Alia and Jetra Naliamos, but they defer often to their mother Herun because she is the head of the other business run out of the shop: the local cell of the Trust. When the nation of Zilargo formed during the Last War it saw immediately the need to have eyes and ears in other nations. The Naliamos family, with a long history of loyalty to the gnomish communities of their homeland, made an obvious choice of contacts in Fairhaven. Herun had even trained as an operative briefly for the King’s Dark Lanterns in Breland before rejoining her family in Fairhaven. Her loyalties always were and likely will always be to the gnomes of Zilargo and she has instilled this loyalty in her daughters as well.

Seat of the Hearth

District Type: Inn District
First Impression: Cheerful, tidy neighborhood of inns and taverns as well as shining, roadside shrines.

The Seat of the Hearth district has long had a reputation for hospitality and finery together. Must of the patrons of the neighborhood’s inns before the Last War were pilgrims coming to visit one of the many religious centers of the Sovereign Ward, but that traffic dropped off somewhat during the conflict. Today as many guests in the Seat of the Hearth are affluent visitors to Fairhaven as there are pilgrims. It is even becoming a popular place for adventurers to stay or buy a house, particularly groups that want to stay away from the chaos of Almenn Town and Escape.
Still, the Seat of the Hearth continues to be a destination for pilgrims, and has several temples scattered throughout the district as well as roadside shrines. Not all of these are devoted to the Sovereign Host either: the Undying Court, Path of Light, Blood of Vol, and even the Silver Flame have places to worship in this district. Boldrei, Sovereign of Hall and Hearth, is understandably well-respresented since the district was named in his honor, and many intersections have shrines to him.
Church of the Cool Fire: The name of this temple comes from a passage in the holy texts of the Silver Flame which describe it as a cool fire which refreshes the faithful while punishing the wicked. The passage was chosen specifically to be non-confrontational because the temple was only constructed on a provisional basis a few years ago. Since the early years of the Last War, temples dedicated to the Silver Flame have been disallowed in Fairhaven after initial conflicts between Thrane and Aundair. Local Flamists have been petitioning for decades to erect new temples, but they have only succeeded in securing approval for small shrines. The Church of the Cool Fire is an experiment in that respect, the first large-scale structure devoted to the Silver Flame that was constructed after the start of the Last War. The Seat of the Hearth was chosen as the area for its construction because of the wide spread of religions represented in the neighborhood and because of its somewhat transient nature. In this way it is afforded only a marginal existence as far as the authorities of Fairhaven are concerned.
To the worshippers of the Silver Flame, however, the building represents everything. Aside from a few scattered shrines in Almenn Town, Escape, and other cosmopolitan neighborhoods, there are no other centers of worship for the Purified in the City of Lights. So many Thrane expatriates live around the church, in fact, that the running joke among the residents of the Seat of the Hearth is that the Thranish embassy in the Chequer’s Ward gets its orders from the Church of the Cool Fire rather than Flamekeep. To Thranish residents of Fairhaven, though, the situation is not so clear-cut. While residents of the Seat of the Hearth may feel that they have forged a new home for themselves around the Church of the Cool Fire, residents of the refugee neighborhood of Craelia in the Eastway Ward generally feel that they have sold out in trying to please the Aundarians. It’s true that the Flamehaveners, as the Craelia Thranes call them, have acquiesced to a lot of the statutes set out by the Fairhaven government, but their more embattled countrymen who live alongside Cyran refugees feel that they deserve some of the wealth of the Seat of the Hearth and see it as a betrayal that they haven’t received much. While it isn’t as rich as many of the other neighborhoods in the Sovereign Ward, the Seat of the Hearth does not have a lot of money to spend. To the Thranish residents of Craelia, however, the situation is too reminiscent of the classism which undermines neighborhoods in Flamekeep and the two neighborhoods remain estranged.
Torak of Mror, Ltd.: The owner of this gem shop is Torak Mroranon, the son of the Mror Holds ambassador to Aundair. Torak bought the failing shop from another Mror dwarf and renovated it into the well-known dealership it is today with a miser’s sharp eye. The shop is sharply decorated and refurbished at least once every two years to keep the interior in the current style. The only thing that never changes is the traditional Mror triangular altar to Onatar, Dol Dorn, and Kol Korran which is located in the middle of the showroom. Torak’s father comes by occasionally when he is in town, but his son lives year-round in Fairhaven and enjoys being away from overbearing parents. Years ago, Torak joined the Aurum because of his father’s insistence but he has begun to chafe under the group’s heavy-handed nature. For the time being, he is going along with the requests of the organization’s more senior members, but should he decide to use some of his wealth against the Aurum he could do some damage.

Sovereign Square

District Type: Park district
First Impression: Wide plazas with rows of trees and small, private parks throughout.

The plazas and promenades of the Sovereign Square district are famous throughout Aundair. They include some of the best and most modern architecture in Fairhaven, as well as beautiful fountains and fashionable cafes. The major avenue which runs toward Fairhold and through the largest plaza which gives the district its name hosts the large parade every Fireheart’s Day with extravagant displays hosted by the Diadem Temples.
Even when it is not hosting some parade or festival, Sovereign Square is usually crowded with citizens and visitors coming to visit its many shops and restaurants. While it may not compare to Skyway or Azure, many of the restaurants in Sovereign Square could hold their own against the legendary establishments of Sharn.
Blorreuvi and Co.: This famous establishment is run by Hraida ir’Blorreuvi, a master craftswoman and lifelong devotee of Onatar. The interior of the shop is lined with banners in red and orange and engravings of the Forgelord’s hamer-and-tongs can be seen throughout. What is notably lacking, however, are wares to be sold because the dwarven craftsmen of Blorreuvi and Co. work entirely on commissioned pieces. Examples of their work, owned by the noble Blorreuvi family, can be seen hanging on the walls but is not for sale.
Hraida grew up in the Sovereign Ward and entered the ecclesiastical college in the Hall of the Assembled Host at a young age. After completing most of her studies, the young dwarf had a vision and left the school to invest a considerable amount of her family’s fortune into a craft shop in the prestigious Sovereign Square. The shop was an overnight success and now adventurers and nobles from across Khorvaire come to Blorreuvi and Co. to commission pieces. Despite not having a standing stock, the shop regularly makes several thousand gold pieces on each work.
Roeden in Gold: This restaurant, named somewhat humorously after the character Roeden in Aundairian folktales who wore a long cloak of gold thread, is famous throughout the nation. The current owner, a gnome named Uris Ouranne, bought the franchise years ago and managed to make it flourish even during the hardest of the war years. The food is generally agreed to be the best in Fairhaven and visitors come as far as Korth and Sharn to try the leek pastries and duck with boysenberries for which Roeden’s is best-known. It is also notoriously difficult to secure a table at Roeden in Gold as reservations fill up at least a week ahead of time. For feast days, and especially Fireheart’s Day, reservations fill up weeks or even a month in advance. For Fireheart Day, the restaurant contracts with several neighboring farms to ensure that they have enough mutton on hand for their signature dish, lamb with clovers, although they nearly always run out after the main dinner crowd has come through. Roeden in Gold is also famous for its wine selection and Mr. Ouranne also maintains a wine shop next door where many of the Sovereign Ward’s well-to-do residents go to stock their own cellars.

Torenni

District Type: Elf Neighborhood
First Impression: Trees line the boulevards of this breathtaking neighborhood and shining glass sculptures can be seen surrounding the doorways. For all the beauty, though, the streets are strangely quiet; almost sepulchral.

Torenni, like many elven communities, is quiet but beautiful. Activities in the neighborhood tend to center around the temple to the Undying Court in the rough center. While most elven temples are important facets of their communities, the Torenni temple is especially integrated and serves as a community center in addition to a place of worship. Like the ward around it, Torenni is dominated by religion and the elven residents have resurrected some older customs such as the practice of hanging shimmer chimes in front of the doorways of their homes. These glass sculptures are generally thin and dendritic, some of them free-hanging, and are said to reflect the light of Irian itself. Whether this is true or not, the streets of Torenni glow with sparkling light no matter what the weather is like, dimming only during the night. The decorations fell out of fashion in Aerenal over two centuries ago, but the Torenni elves have grown quite attached to them and ignore the comments of elven visitors that the neighborhood is behind the times.
Deathless Halls: The five levels of the ziggurat structure of this Undying Court temple are lined with silver aspen trees. Their silver-green leaves flutter in the breeze year round, magically maintained by the priests of the Court, while the gates leading into the structure are lined with shimmering glass sculptures. The whole thing is designed to enrapture and entrance visitors and draw them in. The elves of Torenni frequently have meetings in the grand hall of the Deathless Halls to discuss important decisions as a group. This practice that has only increased in importance after the Last War ended and polistics-fairhaven spy network increased its activities in Aundair. The elves, as obvious outsiders with clear national loyalties to Aerenal, are seen as a possible source of dissidents and the Royal Eyes have informants throughout the neighborhood, including some Thuranni agents who relish the chance to get back at their distant cousins.
The high priestess of the temple is Teura Vhialonn, perhaps the most influential non-Aereni elf on Khorvaire. Though she doesn’t like others bringing it up, Teura was born in Sharn to descendents of a minor bloodline though she has visited Aerenal several times in her adult life. Perhaps in response to this, she absorbed as much of the culture and tradition of her people as she could find growing up and is more learned on matters of the Undying Court than some true Aereni. It is Teura’s influence that brought shimmer chimes to the streets of Torenni, and her charismatic leadership that has the Royal Eyes watching the temple so closely.
House of Boughs: The entryway to this tavern is made of stone columns carved to look like slender willow trees. Inside is a two-level circular common room with a large open space in the middle, allowing patrons sitting at tables on the second floor to see down to the ground floor. The open space is also built around a large living maple tree growing in a large enclosure of soil set into the floor and is lit from above by a glass globe with a permenant magical sunlight. The tree is tended by the druid Jesla Hintarre, a kindly middle-aged Liotian half-elf who oversees the kitchens of the tavern as well. While the House of Boughs serves a wide variety of authentic Aereni dishes, Jesla’s fusion Liotian-Aereni dishes have proven just as popular. In particular her fish dishes, a food group not well-represented in Aerenal, cooked with subtle elven spices over traditional Liotian pilafs draw a considerable number of patrons.
Jesla’s husband, Irial Dhoreatar, is the owner of the House of Boughs, a business he built from scratch over eighty years ago. Born in Aerenal, Irial left his homeland after rejecting his parents tried to pressure him into the tradition of alchemically treating his body to become half-living. He came to Khorvaire seeking his fortune and more temperate communities and ended up in Fairhaven where he fell for Jesla and married her. While he still worships his ancestors according to the teachings of the Undying Court, Irial enjoys the friends he has made in the druidic circles that his wife introduced him to. In the aftermath of the Eldeen revolution, Irial and Jesla secretly participated in sheltering druids in Fairhaven from the Royal Eyes, sometimes having the druids use tree stride to appear in the House of Boughs from elsewhere in the district with the tree stride ritual, wherever the large dome of the House of Boughs can be seen. Ironically, because both Irial and his wife have a terse relationship with the very traditional Teura Vhialonn at the Deathless Halls, the Royal Eyes do not pay as close attention to the House of Boughs and are still unaware of the druids who use the tavern as a secret entrance to the city.
Violes Mordai: In Elven the name of this apothecary shop is “Wine of the Dead”, a reference to the poetic name that elves use for the chemicals necessary to become one of the half-living. The shop does carry these reagents as well as mordrei’in leaves and other exotic substances from Aerenal. While Violes Mordai has the fortune of being the only source for Aereni living in Fairhaven for many important religious materials, it makes most of its money selling exotic items to the city’s wizards who are constantly searching for rare spell components. The shop has been in Torenni for almost two centuries so most magic shop owners will send those in need of very rare components to the Violes Mordai. The owner of the shop encourages this, but not for the reason most people suspect. Cyul Jhaelian is a member of the Deathguard of Aerenal and orchestrates the organization’s activities throughout all of Aundair. He purposely tries to attract necromancers to his shop in Torenni by selling exotic components they need for their spells, and then assigning other elves to trail and kill them. Having undergone the ritual half-living treatment common to the Jhaelian line, it is easy for Cyul to look like the old man he claims to be instead of a spry and dangerous young elf. Though Teura Vhialoon isn’t connected to the Deathguard herself, she considers it an honor to occasionally distract the Royal Eyes from the activities of Cyul’s compatriots.
See Also: The Aereni tradition of half-life is detailed on pages 20-21 of Player’s Guide to Eberron and the Deathguard can be found on page 20 of the same book. More information on the Undying Court can be found on pages 138-143 in Faiths of Eberron, including information on the mordrei’in leaves.

Vaucote

District Type: Garrison
First Impression: A large, square tower of grey stone dominates the skyline of this stern-looking neighborhood.

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This district was known many years ago as Valor Coterie, the largest and most prestigious of the dragonhawk coteries throughout the city. Prior to the Last War, nearly all of the dragonhawk aerial cavalry divisions in Aundair were stationed in Fairhaven to consolidate the specialists required for the difficult training of dragonhawk knights. After the start of the conflict, however, King Wrogar quickly realized the need for battalions throughout the realm that could more quickly respond to invading forces. The famous Sky Battle of Daskaran in 909 YK was a result of this redeployment as Thranish forces moved to engage a dragonhawk division being stationed on their border. Just as that battle is still considered a symbol of lost chivalry, stories are still told of the great flocks of dragonhawks leaving their coteries to take up new roosts in the name of the king.
Chapelroost Tack and Breeders: Though the House Vadalis enclave is in Dragonhold, Chapelroost Tack and Breeders is the house’s greatest asset in Fairhaven. Sessin d’Vadalis, the proprietor of the business, and the house heirs under his employ are the best breeders of dragonhawks in Khorvaire and personally oversee all of the aeries which raise dragonhawks for the Army of Aundair. Chapelroost is best known, however, as one of only a few establishments where civilians can purchase trained dragonhawk mounts and expertly-crafted tack for them. Sessin himself is an expert dragonhawk trainer and rider and is the official host of the aerial jousts that House Vadalis and Governor Aurad ir’Wynarn sponsor every spring outside of the city. In his youth, Sessin one first place in the race around the city five years in a row before he retired to make room for younger winners.
The latest rumors around the Sovereign Ward are that the Chapelroost breeders are attempting to create some specialty mount for one of the competitors of the Race of the Eight Winds in Sharn, a transnational effort that would have seemed impossible only five short years ago. Even wilder speculations are that Sessin d’Vadalis himself might take over as manager of one of the event’s riders. While most scoff at the idea that the skilled breeder would ever leave his post at Chapelroost, others remember the wild-haired youth who outflew members of the First Dragonhawk Legion with an ecstatic grin.
Vaucote Garrison: Though it is officially just another garrison for the Fairhaven Watch, most residents still call this enormous tower “Vaucote” and treat it as a dragonhawk coterie. The structure is square on all sides and rises eighty feet in the air to a broad, crenulated cap. Narrow windows are the only openings for most of the tower but the cap on top is mostly open with wide, arched doorways on all four sides. Inside are roosts and tack for twenty dragonhawks, with rooms for more than thirty riders in the tower below. Captain Kleris ir'Ostren commands the coterie and also the First Legion of the Sky Knights that roosts there. His grandfather was commander of Aundair’s forces when then-Prince Wrogar took the throne and the ir’Ostren family has produced some of the most valiant soldiers its country had during the war.
Unlike many heirs of military families, Captain ir’Ostren is fiercely loyal to his queen and has no desire to reenter the war until she orders him to. Kleris has an old-fashioned nobility to him and is more often saddened by war than invigorated by battle, and he found just as soon ride his dragonhawk Sun Red through the spires of Fairhaven than against invaders. Queen Aurala knows that he is her man, but she still favors Captain ir’Ostren and his men with honors and prestige to protect them from falling into the machinations of Lord Darro or Lord Adal.
See Also: Information about the Sky Battle of Daskaran can be found on page 16 of The Forge of War and information on the Race of the Eight Winds can be found on page 30 of Sharn: City of Towers. Information on politics in Fairhaven as well as House Vadalis’ interests in the city can be found in Chapter Three: Power and Politics.

Whitecrown Arch

District Type: Shops
First Impression: Expensive shops and fine restaurants on roads lined with bright flowers and decorations.

The neighborhood of Whitecrown Arch is one of the most expensive non-residential areas to buy property in Fairhaven. It’s shops cater to the very rich of the Sovereign Ward and sell many expensive items including rare imported goods from all over Khorvaire and even items recovered from Xen’drik. While it isn’t widely publicized, several shops in Whitecrown Arch are major clients of the Wayfinder Foundation and buy much of the items auctioned by the organization. Several shops in particular specialize in goods from exotic locales, including the Shadow Marches and Q’barra in addition to Xen’drik, and they are all fortuitously located within a few blocks of each other. This small cluster, known as Expedition Corner, has developed in just the past five years or so as exotic relics come into vogue among the social elite of Fairhaven. The variety found in the Distant Exchange is not the case here, but Expedition Corner has at least as many beautiful pieces from Xen’drik as it does beautiful replicas of those pieces. Some collectors actually prefer it because the shop owners of Expedition Corner frequently don’t know how rare the specimens they have are and even their exorbitant prices are too low.
Other areas of Whitecrown Arch include a cluster of mastercrafters of musical instruments, a beautiful garment district known for its classical style, and a string of restaurants with fine Liotian-inspired foods can all be found in this neighborhood.

Fairhaven: City of Lights
City Districts Besalle's WardChequers WardEastway WardFive DomesGrangehall WardKnowledge WardMarble HallsNealford WardPine HillRordan's GateSovereign WardWhiteroof Ward

FairholdBrickenhall
A Visitor's Guide to Fairhaven What Brings You to Fairhaven?Population and DemographicsHistory of the CityFestivals and Diversions
Life in Fairhaven Districts and WardsCity ArchitectureGetting Where You're Going
Power and Politics The Government of FairhavenForeign PowersDragonmarked Houses
Guilds and Organizations City GuildsAdventurers GuildsArcane OrdersThe Circle of SongCult of the Dragon AboveKech MotraiMercenary ServicesOrganized Crime

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