Nemmian Empire

Nemmian Classes

Arcane

  • Artificer
  • Bard (Naru): Though they are called "singers," Nemmian guards just as commonly musicians.
  • Sorcerer
  • Swordmage
  • Warlock
  • Wizard

Divine

  • Avenger
  • Cleric (Shangu):
  • Invoker (Ashipu): Divine exorcists, ashipus cure the people and save crops by driving away and destroying demons which feed on health and vitality.
  • Paladin (Nash Patri): In times of peace, the sword-bearers sacrifice beasts for the gods in the temples of Nemmia. During conquest, which Nemmia seems to be heading for, they lead the armies to lend the might of the gods.
  • Runepriest (Kalu): Kalus are Nemmian "lamentation-priests," serving as religious leaders for funerals and driving away moon-devouring demons during the lunar eclipse. They maintain records of family lines and temple proceedings as well, drawing power from the ancient power of cuneiform writings.

Martial

  • Fighter (Etlu):
  • Ranger (Sharur):
  • Rogue (Sarraqum): Unlike other lands, Nemmians have a universally bad opinion of rogues and call them unequivocally "thieves." That's not to say they are
  • Warlord (Beltehazu): The battle-lords of Nemmia have forged the military might of the empire since the days of the first pharaohs in [[hamunaptra-4e | Khemti]].

Primal

  • Barbarian (Ahu Kuqamur): The Nemmians call these tribal warriors the brothers of the burntlands, a translation of their own name. Though many tribal groups are on good relations with the Nemmian city-states, those who aren't have barbarian warriors feared throughout the Empire.
  • Druid (Zukalum): Desert priests
  • Seeker (
  • Shaman (Rakbutuk): Spirit-messenger
  • Warden (Sadetlu): Mountain-warrior

Psionic

  • Ardent
  • Battlemind
  • Monk
  • Psion

Shadow

  • Assass
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