Nealford

As the richest neighborhood in the most glamorous city in Aundair, Nealford has a lot to attract visitors. The streets and buildings are shining and clean while the people are polite and courteous. Visitors should remember, however, that "polite and courteous" is usually all a scruffy adventurer can expect from nobility. The people of Nealford are proud and the stereotypically folksy amiability of Aundairian commoners does not as often extend to the upper classes. The foundations of Fairhaven lie in this ward and people living in Nealford have consider themselves the first citizens of this city since long before King Galifar set out from Korth to conquer the world. Fairhaven is a city sculpted together from many different cultures, from the Eldeen peoples of the Grangehall Ward to the Karrns and Thranes of Craelia, but perhaps the most solidly-Fairhaven folk are those of stately Nealford.
Population: 5,700
Social Class: Upper class.
Character: Wealthy and elegant with magic and gold to spare.
Districts: Average residential, gnome neighborhood, noble estates, shops, theater, wealthy residential (2)
Businesses: Jewelry shops, financiers, rich clothing and food, high-end magic shops.
Key Personalities: Jannea Entragent (Ausonne Gardens), Riena Herista (Gamelonne), Sir Jovan Malour (Aelynnue), Karec (Aelynnue), Lajoul Qalesti (The Managerie), Raith Ravernott (Aelynnue)
Watch Detail: See Rordan’s Gate.

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Aelynnue

District Type: Gnome neighborhood
First Impressions: The doors may be normal sized, but the window boxes, front steps, and posted advertisements are all lower for the ease of the many gnomes that fill the street.

Compared to Fairhaven’s other gnomish district, Orchid Court, Aelynnue is extremely Aundairian. The Elven language is not often heard in the street and even rarely seen on signs, and those few conversations that can be found are held in crisp, scholarly Elven rather than the rapid Zil dialect. Aelynnue is filled with the excellent shops and delicate, magical ornamentation which characterizes central Fairhaven. It should be noted that this style partially developed from the gnome population that has lived in Aelynnue for many generations, but this neighborhood is ideologically and physically located in the center of the city. The residents are very loyal to Queen Aurala and generally wary of foreigne gnomes infiltrating with their own agendas.
Eberron’s Harvest: The dragonshard business known as Eberron’s Harvest gives very little indication of its wares from the outside. It doesn’t need to, thanks to its reputation in the business and the reputation of its two intriguing owners. Daily arrangements fall to Raith Ravernott, a charming gnome with a welcoming but precise manner. He takes great care with his massive ledgers that keep track of the shop’s transactions written in his ostrich feathers. The supply for the shop is gathered by the other owner, a taciturn, rough-mannered half-orc named Kharec, the opposite of Raith in nearly every way. He came to Fairhaven nearly twenty years ago from the east and arranged to begin the shop with Raith, who knew nothing of dragonshards at the time. The gnome has come to know a lot about the resource in the meantime and he has excellent specimens to learn from that Kharec brings back from his secretive sources.
It would shock many to learn that these sources are tribesmen of the Ghaash’kala who live in the Demon Wastes. Kharec is originally from this tribe and he uses his success in Fairhaven to fuel the battle against the demonspawn of the rakshasas trapped in the Waste, even sending back dragonshard-empowered products made from his own raw materials. Far from being ignorant, Raith Ravernott is just as committed to the practice as Kharec. As a long-practicing member of the Silver Flame, Raith understands the need to aid the fight against evil. He is rarely in agreement with the faith’s more conservative members in Flamekeep but he is careful not to express his ideas too forcefully, even among non-Purified. Fairhaven is not a very welcoming place for those who serve the Flame and Raith would rather sell shards and do good than lose customers to heated debate.
Magecraft Ltd.: This small but prosperous magic shop specializes in enchanted clothing and cosmetic magical items. Among Aundairian nobility, having an enchanted comb, glowing necklace, or glammerweave clothes with personalized effect suggests a family history associated with magic, something that is very desirable in a nation so steeped in the arcane. Magecraft Limited utilizes only Cannith-certified master magewrights, something it advertises discretely but frequently in the shop, but it is part of the League of Independent Arcanists rather than being associated with the Arcane Congress. With their emphasis on pedigree this is perhaps a surprising preference, and it is even more ironic to those who have been in the “back room” of the shop. This is where the owners of Magecraft Ltd. sell items with bound elementals in them, but they only sell to those they know or those for whom someone vouches. The items are not strictly illegal, but they are shipped from the master workshops in Zilargo quietly to avoid some of the taxes along the way. The shop is also concerned about too-strong ties to the gnomish nation, and also to negative backlash from the proud citizens of Aelynnue who rarely see ties to Zilargo as a good thing.
Sir Jovan Malour: Jovan Malour may have earned a knighthood for his time in the Royal Eyes, but he should have earned much more. Almost all agents in good standing who complete their service in the Eyes get a hereditary title and land granted in the country but Jovan Malour resigned early and voluntarily forfeited his rights to these things in doing so. The quiet gnome’s reasons for retirement and his career in general are topics which Malour declines to talk about, although he’s hinted more than once that it was for moral reasons. The Royal Eyes rarely let their agents go without keeping tabs on them, though, and that goes double for those who left on less-than-friendly terms.

Ausonne Gardens

District Type: Wealthy Residential
First Impressions: Green and vibrant, even in winter, and with many outdoor cafes where expensive wines are served.

The neighborhood of Ausonne Gardens is the heart of wine culture in Fairhaven. Its friendly, well-manicured gardens are surrounded by quiet verandas where some of the best wine in Khorvaire is sold by the carafe or by the glass. Decorative vines, known locally as “vinialles,” are seen surrounding doorways and windows where they are magically maintained to stay green year-round. Some vinialles feature pure flowers, others have mixtures of different flowering vines intertwined around the doorways. The most ornate, however, feature specially-grown hybrids, sometimes magically bred, which bloom specifically in the colors of particular noble houses at their expensive mansions in the district. The impressive vines may be a quiet battle between nobles, but for those just visiting Ausonne Gardens they are quiet relief from the busy streets in the other districts of the city center.
Aundair’s Finest: This iconic wine shop is owned by Jannea Entragent, the oldest vintner in Aundair and possibly all of Khorvaire. She is a quiet and knowledgable elf who is always willing to share her knowledge on the subject of wine-production although her tone is uniformly dry and she usually pays little attention to the attention span of her audience. There is no mistaking her interest in the subject, but Jannea is fairly stoic in her approach to most things. Surprisingly, she does show more emotion than usual when the subject of her recently-renewed her friendship with Barinal Maelinos, an elven jeweler who moved back to Silvertorch a few years ago. The two were reportedly very close before the Last War and some think they might have married if Barinal had not returned to his native Thrane at the start of hostilities. Now in their twilight years the two elves have come back together despite the difficulties that their nationalities bring up.
Fairhaven Vintners: This cartel of large vineyards and wineries located in the country around Fairhaven has some of the widest supplies of wine labels in the Five Nations. They banded together to survive the uncertain times during the Last War and managed to not only produce but to export fine wines despite the ongoing battles. Now that the situation has cooled after the Treaty of Thronehold was signed, Fairhaven Vintners is in an even better position and their exportation has increased. The organizers of the cartel might have cause to worry, however, as foreign merchants also move in on the wine industry and many cynics note that such cartels in Sharn cannot stay afloat in the face of Brelish exportation without the help of organized crime.
The Gardens: The main gardens themselves are relatively small but they make up for this in pure beauty and expensive decoration. Marble fountains are found throughout the gardens and magewright-tended flower beds ensure that there are some flowers to view no matter what time of year. The magical enhancement of the gardens is overseen by the Arcane Congress not, as many suppose, by the arborists of House Vadalis. Though they have never intimated publically, this is a sore spot between the House of Handling and the mages of Arcanix equal to any rivalry between noble houses. The maintenance of flowers in the inner city is something which constantly tries the expertise of the Arcane Congress and, as the neighborhoods which require the most attention are home to the wealthiest in Fairhaven, it could inadvertently mean trouble for the Congress in more important arenas. It may seem like a small thing but when a politician complains that the Congress “cannot even maintain flowers,” its enemies gleefully feed the bad publicity.
Mount and Moon Enterprises: Yureil ir’Tarrn, owner of Mount and Moon Enterprises, deals in only the rarest vintages. He imports wine from distant locations throughout Aundair and beyond, even trading across the oceans for particularly rare wines. His shop on the western side of the Gardens is a treasure trove where connoisseurs will find a range surprising even in Ausonne Gardens, a wine-lover’s district in a wine-lover’s city. In addition to having contacts all over Khorvaire, ir’Tarrn is known to hire adventuring parties to retrieve exotic wines, even investing in Wayfinder expeditions in exchange for the return of drow cordials from Xen’drik or Sarlonan rice wines. Wine collecting is something of an obsession for the noble-born merchant and he has no scruples about dealing with shady characters to expand his collection.

Bright Haven

District Type: Noble Estates
First Impressions: The architecture here is old-fashioned but stately and there is an air of nobility to the streets even without the somber, well-dressed crowds and expensive storefronts.

This is the site of the original orcish settlement that preceded Fairhaven and it is named after the Vaarn’tel encampment. When humans first arrived in the area, they established their own township on the abandoned orc ruins. Today, there is no trace of the orc heritage of this district and certainly nothing to suggest it has ever been home to anyone but the urbane elite of Aundairian society. The streets are traversed by elegant noble carriages and magebred steeds carrying rich and powerful nobles in the latest fashions. The buildings, on the other hand, are somewhat old-fashioned with thick alabaster walls and pre-war mosaics decorating the street fronts. It remains unchanged to serve as a refuge from the changed world. Within the comforting bounds of Bright Haven, the rich and pampered can pretend for a period that the Last War and all its horrors never happened.
Fairhaven Galleries: This collection of art gallery buildings in central Bright Haven houses the finest collection of art in Aundair and one of the best in Khorvaire. Many of the galleries’ works are considered the best examples of art movements, either from Aundairian artists or purchased by the driven staff at the Fairhaven Galleries and brought back. In particular, the galleries’ have the world’s most extensive collections of “primal minimalist” paintings, a style which draws heavily from orcish tribal design that originated during the mid-9th century craze for all things Eldeen, as well as early-Galifaran tapestries, including some impressive examples tens of feet tall and long. One tapestry in particular, the so-called Stag Rampant Tapestry, made the front pages of the Fairhaven Scroll for several weeks after it sparked a Wayfinder Foundation several months ago. The tapestry dates from the first century of Galifaran rule and a skilled art historian associated with the Wayfinders realized that it contained clues to the tomb of an infamous Karrn explorer contemporary with Karrn the Conqueror which was thought lost since the War of the Mark. With the help of these new clues from the Stag Rampant Tapestry, the expedition successfully located the tomb in the Whisper Woods and brought back many amazing artifacts now on display in the Fairhaven Galleries, including some items dated from the War of the Mark that have baffled art historians’ attempts to classify.
The Lord Governor’s Residence: politics-fairhaven lives in this beautiful, alabaster building and from it he commands the city on behalf of his sister, Queen Aurala. The rounded domes and circular stained-glass windows of the residence are purposefully in contrast to the thin spires of Fairhold, a more mundane architecture to compliment the lofty design of the monarch’s palace. The Lord Governor’s Residence is not quite as old as the palace of Fairhold but it still dates from the beginnings of Galifaran rule in Aundair. The staff of the residence treat their position with all of the grandeur that this pedigree allows and they are usually even more stern and proper than those in Fairhold. While the queen’s palace seems magical and light, the Lord Governor’s Residence seems weighty and powerful with an air that seems to press on visitors. Lord Aurad does not want to risk leaking information from his offices and his aides are constantly cognizant of this. That has not stopped the Royal Eyes and other groups, however, from attempting to put informants in the residence to keep an eye on the lord governor.
Sielissian Fields: The Sielissian Fields are on the opposite side of Bright Haven from the Lord Governor’s residence, though the two are very strongly linked. Through the summer these green lawns are filled with picnickers and strolling groups of people taking in the temperate season, and during the winter they are decorated with ice sculptures for the passing carriage-riders and pedestrians to enjoy. The true design of the Fields, however, was as a military staging ground for the early settlement of Fairhaven under Galifar. Its role has become increasingly ceremonial, though it still hosts arcane and cavalry demonstrations on holidays. If Fairhaven had ever come under siege during the Last War, plans were in place for the field to serve as a camping ground for any military units forced into the city so the Lord Governor clearly still understands the need for available open space in the city.

Gamelonne

District Type: Wealthy Residential
First Impressions: A sedate neighborhood with a quiet electricity underneath, the pedestrians much more eager and busy-looking than a typical nobles’ district.

The eclectic Gamelonne neighborhood is everything that Bright Haven is not: open, worldly, and modern. Many nobles live here as well but they are not the types who cling to old traditions and inherited worth. Instead, Gamelonne is a place looking towards the future and its residents are intent on succeeding in the new world after the fall of Galifar where international trade and business are more important than nationalist attitudes or military expansion. The nobles of this district are typically merchants and investors, some with new titles earned during the Last War and other families who managed to retain their titles by becoming more pragmatic as the war dragged on. In either case, residents of Gamelonne have little interest in or patience with the complex politics of Fairhold and usually avoid events at the royal palace unless it is something they might explicitly be expected there. However the queen feels about this behavior it has the more entrenched nobles worried as it represents a divide in the aristocracy at a time when aristocrats across Khorvaire are in uncertain positions. A simple look south to Breland, where democracy is putting power into the hands of common rabble, should be enough of a warning.
Banne ir’Ostriel: When Teah Dragontongue died several decades ago after being the heart and soul of the Siberyne Cult, her two closest disciples were a dwarf named Aron Silverwright and a young noble named Banne ir’Ostriel. The two had very different views on the religion and when the venerable halfling founder of the faith passed away they instantly began to pull their followers in two different directions. Aron stayed at the original Altar of the Dragon Above in Escape but Banne turned his family townhouse in Nealford into a sort of philosophical parlor and convinced them to move away from the dwarf’s teachings. Amid the eccentric neighborhoods of Rordan’s Gate, Aron Silverwright leads through a popularist doctrine of providing healing and alms to all. Banne ir’Ostriel, conversely but true to form for his home district, takes a broader, more effect-oriented stance with an eye to large changes on a city or nation level. His followers, meeting to discuss matters of philosophical or political import, understand the value of a gold piece and would like to funnel mercantile interests into healing the Five Nations in the wake of the Last War. Others, and not just Siberynes, think that such dabbling in political arenas are sure to corrupt the benevolent message of the faith. Banne ir’Ostriel, a self-made noble with plenty of business acumen, scoffs at this slight, but at times a hint of uncertainty enters his voice when confronted with questionable business dealings by one of his companions.
Riena’s Starfall: This clothing shop is one of the best in the city, specializing in the latest fashions and exotic cloths. The owner, Riena Herrista, is a charming and obsequious halfling woman with striking looks and dark, lustrious hair. She fawns shamelessly over her customers and is prone to flirting with them to convince them to buy a certain item, especially when the customer in question is rich or well-known. Though this is the personality most see, Riena is also well-known in Fairhaven as a sharp trader of commodities and can be found in the Distant Exchange weekly, forcing merchants into deals they would never have considered with anyone else. Because she specializes in courtier clothing, Riena’s prices are rather expensive and her handiwork is a ready sign of wealth. Riena herself likes to model her clothing and goes to nearly every performance at the Scion Theater to show off her latest wares and attract more business.

Longwoods

District Type: Shops
First Impression: The most reasonable neighborhood of Nealford, a place of business and utility rather than ornamentation.

Much of Nealford is too expensive-looking for any but the richest and most influential of Fairhaven citizens to enter, but Longwoods is an exception. The streets are lined with shops which, while still more expensive than most in the city, have everyday items from cheese to saddles which are far too plebian for any of the nobles in Nealford to bother with. People from the Knowledge Ward, Five Domes, and the Chequer’s Ward come to Longwoods to do their “fancy shopping” while the staff at mansions in other Nealford districts come to buy their everyday purchases. One well-known part of Longwoods is Champion Street, named after the famous statue of a knight halfway down, where a collection of respected wine dealers are located. The vintages here may not be as impressive as those in the windows of Ausonne Gardens but they are still excellent Aundairian labels and many visitors to the city come here for their souvenir shopping. In fact, many wine clubs outside of the rich lords of Nealford consider Longwoods to be the better district for purchasing wine since the dealers in Ausonne Gardens mark their bottles up considerably based on the address, whether or not the bottle merits it.

The Managerie

District Type: Average Residential
First Impression: An unassuming, middle-class neighborhood with strangely fantastic decorations on the buildings.

The Managerie would be an entirely overlooked neighborhood amid the splendors of Nealford if it weren’t for the exhibitionary park that gives it its name. The residents of the Managerie are middle-class merchants, financiers, and minor nobility without the money to spend on such extravagances as one might see in Bright Haven or Rosinialle. For many centuries, this neighborhood was considered an extension of Longwoods which was more residential, but this changed one hundred and fifty years ago with a half-elven explorer named Evas Qalesti. An explorer with the Wayfinders, Qalesti amassed enough wealth through his adventures to retire to Fairhaven and he bought a house in the only part of Nealford he could afford. After a few years of trying every hobby a respectable man of means might, Qalesti found himself extremely bored and pacing his home. He decided to come out of retirement and bring some excitement to the part of Fairhaven he had chosen as his new home. Contacting friends in the Wayfinders and in Western Aundair, Qalesti purchased and imported a half-dozen strange and wild creatures. He turned the courtyard of his home into a space to visit and sold tickets to his neighbors to see the exotic animals.
The venture was an immediate success and Qalesti quickly expanded it, buying more animals and more property until it reached its current size covering nine city blocks and housing three dozen large animals and many more small ones, all shipped in from Xen’drik, Q’barra, Aerenal, and beyond. The current owner is Lajoul Qalesti, Evas’s grandson, and he acts as an unofficial spokesman for the district. Architecture throughout the district changed to accommodate this new identity as neighbors of the Managerie added exotic creatures as gargoyles to their roofs and rainspouts. While those within the Managerie district have eagerly adopted the business, others in Nealford look down their noses at what they consider dangerous and crass commercialism in what should be a respectable part of the city.

Rosinialle

District Type: Theater District
First Impression: Grandiose buildings dominate the district, obviously performance halls and obviously with a lot of history behind them.

Rosinialle is the heart of classical performance in Fairhaven and its halls are known throughout the Five Nations for the resident artists there. It is not the only theater district in the city, but the theaters in the Heights perform more avant-garde and populist plays. By contrast, Rosinialle hosts only classical repertoires and modern works which conform strongly to the great artists of the past. Despite the heavy mood of the district, created by the massive buildings as much as the seriousness of the performances, the operas and plays to be found in Rosinialle are excellent and powerful, surprising many who come expecting stuffy and emotionless performances.
Gilded Tabernacle: This ornate building is the one of the most impressive holdings of House Ghallanda in Khorvaire. Even before one enters, the building’s owners and wealth are evident in the rich frieze of marble and gold leaf that dominates the peak over the front entrance. The frieze depicts a personified House Ghallanda, a strong and protective halfling woman, standing firm over smaller human figures depicting each of the Five Nations who are eating the fruit and bread at her feat while the halfling figure keeps watch for any threat to her wards. The frieze was covered through most of the Last War to avoid any speculation about political leanings by the house, and has only recently been uncovered. Opinions about it, both aesthetic and political, are mixed but all agree that the Gilded Tabernacle is among the best restaurants and entertaining venues in Aundair. The Tabernacle is popular for nearly any event but particularly for wedding celebrations which occur almost weekly during the summer in the Ballroom of Arawai at the building’s center.
Grand Aundairian Opera: The large, domed structure of the Grand Opera is as richly ornamented as any of the structures in nearby Fairhold. The Aundairians have many strong traditions but their folklore is one of the strongest and the operas favored at the Grand Aundairian Opera are typically based on tales from the countryside. During the Last War, the national image of Aundair was of stouthearted farmers and strong-willed craftsmen ready to take up arms for their queen no matter the cost. The strength of these common folk continues to be celebrated at the Grand Opera with works such as The Farmer's Wedding and Lagaren the Smith. Other operas focus on cruel foreigners whom common folk must fight against, as in Escape from the Seareaver, or comedies in which pompous foreigners are outsmarted by quick-witted Aundairian commoners, like the ever-popular The Betrothal of Vegaros. Surprisingly, not many in the streets think of the Grand Opera as a tool of the queen, and in this they are right. Currently the operas commissioned for this grand hall are paid for by a small group of nobles who, for the moment, have interests which coincide with those of the crown.
Scion Theater: The spoken word carries great weight in Aundair and the Scion Theater is its greatest venue. This unique theater looks more like a colliseum with a large oval floor surrounded by three tiers of seats. The theater can hold up to 9,000 specatators, though those in the highest seats can see little of what is going on the floor except for the largest gestures of the actors. Royal artificers maintain enchantments to amplify voice, however, so that the dialogue is always clear no matter the shuffling of the crowd, and large sail-like coverings can self-deploy to cover the open top of the theater in inclement weather or to shade the crowds on hot summer days. The theater is open from early spring to late fall before closing to the public for the cold winter months. Despite this, the Lord Mayor and Queen Aurala regularly use the theater for spectacles for visiting dignitaries, enclosing some of the lowest seats for warming and arranging for impressive displays of magical dueling and pyrotechnics to win over those guests who appreciate such things. Unlike the Grand Aundairian Opera, the Scion Theater rarely puts on overly nationalistic productions and avoided doing so even during the Last War. This did not help it with many nobles or proud merchants but since the conflict's end its seats are once again filled. This has limits, of course, and when a series of Karrnathi epics were produced a few months ago patrons made their displeasure known. The owners were quick to point out that the ancient story contained some brilliant prose and should be regarded as a classic but many they won over with this reasoning quickly turned away again during a production the following month of a Thranish romantic tale set during the Last War's early days. During this production there were protests in front of the theater and the show finished a week ahead of time. The situation has grown into a battle of wills now and the Fairhaven Scroll recently published an article saying that the theater was planning an upcoming production of The Gray Crow's Feast, a well-known tale of heroism about the overthrow of a corrupt Galifaran heir of Aundair by his cousin, the Princess of Breland. Word is, the Scion Theater has already hired two companies of sellswords as extra security for the show's run.

Fairhaven: City of Lights
City Districts Besalle's WardChequers WardEastway WardFive DomesGrangehall WardKnowledge WardMarble HallsNealford WardPine HillRordan's GateSovereign WardWhiteroof Ward

FairholdBrickenhall
A Visitor's Guide to Fairhaven What Brings You to Fairhaven?Population and DemographicsHistory of the CityFestivals and Diversions
Life in Fairhaven Districts and WardsCity ArchitectureGetting Where You're Going
Power and Politics The Government of FairhavenForeign PowersDragonmarked Houses
Guilds and Organizations City GuildsAdventurers GuildsArcane OrdersThe Circle of SongCult of the Dragon AboveKech MotraiMercenary ServicesOrganized Crime

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