Chapter Two: Life in Stormhome
Levels, Wards, and Districts
City Architecture
Getting Where You're Going
Airship Travel
Unsurprisingly, there are a number of airship routes which connect to the island of Stormhome. Because there are obviously no lightning rail lines which connect to the island, airships are the only rapid transportation that travelers in a hurry have access to. The most commonly-used route connects to Thaliost, Flamekeep, and Fairhaven before returning to Stormhome. Airships ply this circular route in both directions so that someone can expect an airship once a day traveling either clockwise or counterclockwise to the next city in the rotation. Between Fairhaven and Stormhome there is also an direct route which means two airships daily between the City of Lights and the City of Escapes. Those traveling to Fairhaven will find other airships heading south to Wroat and Sharn among other southern locations. A third airship route connects to Korth and from there travelers can find airships, lightning rails, and other conveyances to destinations in the east.Destination | Travel Time | Fare |
---|---|---|
Fairhaven (twice daily) | 32 hours | 640 gp |
Flamekeep | 43 hours | 860 gp |
Korth | 30 hours | 592 gp |
Sharn | 132 hours | 2,640 gp |
Thaliost | 20 hours | 400 gp |
Wroat | 110 hours | 2,200 gp |
Ocean Travel
For those who don't want to pay the extravagant prices of airship travel, the old-fashioned method of traveling to and from Stormhome remains. Lyrandar ships have plied the waters around Khorvaire for thousands of years and todays vessels and crews treat most water major routes like well-known friends. House Lyrandar's elementally-driven ships leave commonly from Stormhome to destinations in the Five Nations, though captains are generally reluctant to bring their vessels close to the dead-gray mists of the Mournland. Sailing vessels from the Five Nations, though, and the sleek Lazhaar rakers travel from Stormhome to pretty much anywhere a traveler might want to go, provided they have the coin to pay for the journey. Vessels docked at Stormhome are usually ocean-going vessels, however, and not equipped for travel up rivers, even those as deep as the waterways leading into Scions Sound. Some Lyrandar elemental ships are able to adjust their draft while in rivers, but usually a traveler will have to change vessels once they reach a certain port (like Daskaran heading up the Aundair River or Korth heading up the Karrnath) and will continue on from there. Prices and distances below take such journeys as if they were a single trip and can provide adventurers with reference points to plan their journeys.Standard Vessel | Lazhaar Vessel | Elemental Vessel | ||||
---|---|---|---|---|---|---|
Destination | Travel Time | Fare | Travel Time | Fare | Travel Time | Fare |
Daskaran | 18½ days | 62 gp | 16 days | 77 gp 5 sp | 13 days | 465 gp |
Fairhaven | 28 days | 94 gp | 24½ days | 117 gp 5 sp | 19½ days | 705 gp |
Flamekeep | 16 days | 54 gp | 14 days | 67 gp 5 sp | 11¼ days | 405 gp |
Korth | 18 days | 60 gp | 15½ days | 75 gp | 12½ days | 450 gp |
Merylsward | 16 days | 54 gp | 14 days | 67 gp 5 sp | 11 days | 402 gp |
Port Verge | 58¼ days | 196 gp | 51 days | 245 gp | 40¾ days | 1,470 gp |
Sigilstar | 23¾ days | 80 gp | 20¾ days | 100 gp | 16¾ days | 600 gp |
Thaliost/Rekkenmark | 11¼ days | 38 gp | 10 days | 47 gp 5 sp | 8 days | 285 gp |
Varna | 13 days | 44 gp | 11½ days | 55 gp | 9¼ days | 330 gp |
page revision: 6, last edited: 01 Oct 2010 03:02