From its earliest days, Korth has been the home of kings. It was the birthplace of Karrn the Conqueror in the earliest days of human civilization on Khorvaire and later of King Galifar I who united the Five Nations. It is a city soaked in history and in blood, filled with stories and the restless souls of the long-dead. It is the city that spurred the rise to power of the Blood of Vol and is now the battleground where that religion seeks to maintain its religious authority. Korth is an ancient and ossified city but also one where change can be seen and the new fronts of the Last War are visible. Adventurers seeking their fortunes know that these elements make it a city of gold and opportunity as well.

Korth At a Glance

Population Mix: There are 85,500 people living in Korth which makes it the fourth largest city in the Five Nations after Sharn, Flamekeep, and Fairhaven. The population is overwhelmingly human with a fair number of dwarves and halflings mixed in as well as smaller minority races. Humans in Korth are far less homogenized than in other large cities, though, and ethnicity counts for nearly as much as race in the City of Kings. Neighborhoods like the dwarven district of Kolkarenna and the goblinoid slum of Aguul-Kher are certainly different but an outsider would be forgiven for not noticing that the ethnic neighborhoods of Deepenburg, the Canyons, or Skavron might be forgiven for not noticing a big difference. These populations and the ties of blood are critical to the citizens of Korth, however, and of Karrnath generally.

Government: The government of Korth, like all politics in Karrnath, is dominated by King Kaius. However, the city is ostensibly controlled by Civic Minister Hyran ir'Tennet who sees to day-to-day administrative duties and has some considerable power in his own right. This power divide is subtle and mostly played out in court intrigue so that the common people see a united and strong city government. The new embassies being built in Throneside are worrying reminders to many that the outside world is creeping in to the carefully maintained stronghold of Karrnathi royal authority.


Commerce: Most trade entering Korth comes through one of the four gates into the city: Westgate connecting Korth to points west, Eastgate to points south, Northgate to the east via the lightning rail, and the customs house of Rivergate along the city's waterfront. These strictly-controlled points are the only (legal) way to enter the city and so trade and shops fan out from them like cascades of water. They all meet in the central Commerce Ward which has the city's largest concentration of shops but more marketplaces can be found in other wards.

Defenses: Notably, the office of the Civic Minister's office has no control over the White Lions of Korth, the city's strong militia. This is overseen by General Thauram who has commanded the garrison since the final decades of the last war and served Karrnath for more than a century. Various noble houses have their own guard and during the sieges of the Last War these were called into service to defend the city alongside the Lions. This would likely only be for an outside conflict, however: the garrison buildings and thick walls of Korth seem to grind down the idea of any internal strife.

The Wards of Korth

Most maps of the city show Korth as being made up of five large wards: the Highcourt, the Temple, the Commerce, the Community, and the Low District. While this is true in the strictest sense, it is a plan that ignores the last few centuries of change and building so much that visitors relying on these descriptions alone are likely to get lost.

The Highcourt Ward is usually divided in common practice into the Holycrown and Rivercrown Wards. Both are next to the palace of Highcrown but they extend in opposite directions from that massive structure, Rivercrown along the heights to the west and Holycrown along the slope to the east until it reaches the temple districts. Both extend along a natural set of cliffs which enclose and overshadow the Commerce Ward and Community Ward in the lower elevations by the river. These form in a natural bowl that collects people, trade, and refuse in large amounts. To the west along the river is the Low District, not called so because of its elevation (it actually sits atop the same heights as Rivercrown) but because of the lower class neighborhoods that make it up.

In the opposite direction, Railside sits east along the river, not truly belonging to any of the traditional five wards because it is a newer section of the city: only about two hundred years old. It is closely tied to the Temple Ward which sits on a rise to the south (and just east of the Holycrown Ward) where the city's largest temples are to be found, from the venerate cathedrals of the Sovereign Host to the dark temples of the Blood of Vol and everything in between.

Korth: City of Kings
City Districts Central WardCommerce WardCommunity WardHolycrownLow DistrictRailsideRivercrownTemple Ward

A Visitor's Guide to Korth What Brings You to Korth?Population and DemographicsHistory of the CityFestivals and Diversions
Life in Korth Districts and WardsCity ArchitectureGetting Where You're Going
Power and Politics The Government of KorthForeign PowersDragonmarked Houses
Guilds and Organizations City GuildsAdventurers GuildsThe Blood of VolArcane OrdersKargaasten OrderThe Emerald ClawMercenary ServicesOrganized Crime
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