Hamunaptra Cosmology

The planes of Hamunaptra: Egyptian Adventures have different names than those in the core cosmology and, more importantly, they have different roles as well. While paragon-level and epic-level campaigns are designed to take adventurers to fantastic locations on other planes, in the lands of Khemti many of these locations are just distant from the city-states of the pharaohs. The mysterious lands of Kesh to the south and long-lost caverns containing powerful creations of the gods are where adventurers head to in higher levels. They also can face god-like power in the mortal realm in the form of powerful pharaohs who rule the lands sometimes as cruel tyrants. While DMs who wish to take their PCs to the lands of the gods can certainly find room for that in Hamunaptra, they are probably the only ones to do so in living memory. Mortals simply do not tread on divine grounds until they are dead and ready to be judged by Anubis and his scales.
The few exceptions to this are the twin Lands of Dreams, the Spiritlands, and the Pathways of the Dead. These realms are sometimes visited in powerful journeys by mortal heroes but many more have been lost to the alien pathways of the other realms than have returned to tell of them.

The Secrets of Burial

There are five parts to the mortal soul as determined by the scholars of Khemti: the ren, the ba, the ka, the sheut, and the ib. All five parts have a role to play in the continued existence of a mortal being after death and it is through the careful care and reverence of a Khemtian's ancestors that they find their way to the proper planes of existence after death.
The ba ("personality") and the ka ("spirit") remain in the mortal realm after death. The ba is everything that makes a person unique and is powerfully tied to the corporeal body of a mortal, while the ka is more luminous and breathed into a mortal at birth by the gods themselves. Unsanctified undead are created through a loss of one or both of these soul-parts. Walking corpses, such as ghouls or animate skeletons, are bodies whose ba searches endlessly for the missing spirit and has been driven insane by the search. Incorporeal undead like ghosts and specters, however, are ka whose misery has become heavy enough to interact with the mortal realm as they search for there missing personalities.

Land of Dreams (Astral Sea)

When mortals dream, their minds leave the mortal realms and travel to the mystical Land of Dreams where they spend their hours of sleep. As Ra travels through Duat from east to west during the night, mortals go through their own divine experience nightly. While journeys to the Land of Dreams are usually uneventful, and often are not remembered in the mornings, evil kheri-heb and khappiwet will sometimes attack their enemies while they are vulnerable in the Land of Dreams. This silvery sea is also where the faithful receive visions from the gods and they protect this realm from mortal abuse.

Neter-Khertet and Duat: Pathways of the Dead

After death, a mortal soul travels the Pathways of the Dead to the divine scales of Ma'at in the realm of Duat. The ib ("heart"), thought to be the source of thought and emotion in a mortal being, is weighed on these scales against a single feather of ma'at. If it is found to be heavier, the heart is cast into the Jaws of Ammut. Worthy hearts who way the same as the feather are sent on to the Reed Fields to rest in contentment with Osiris and the other Pesedjet for eternity.

Sekhet Aaru (Astral Realms): the Reed Fields

Beyond the Pathways of the Dead and the nebulous realms of the Land of Dreams lies the Reed Fields where Osiris watches over the ib souls of the dead. The Sekhet Aaru are often depicted as a series of islands covered in lush reeds, but those legendary heroes who have glimpsed these realms say that they are far grander than even that. Rather than sandy islands such as one finds in the mighty River Yor, the islands of the Sekhet Aaru are whole worlds unto themselves surrounded by a gently flowing silvery sea. This is the same Astral Sea where dreamers dive while they sleep, but it is a far deeper area unreachable by all but the strongest living mortals.
Within these astral islands lie the mighty Sekhet Hetepet (Field of Offerings) where Osiris rules, as well as the limitless Library of Thoth where the ren ("truename") of worthy mortal souls are recorded for eternity.

Isfet (Elemental Chaos)

For those mortals who have led deplorable lives, whose hearts outweigh the feather of ma'at on Anubis's scales, a horrific fate awaits. These unfortunate hearts are cast into the seething realm of Isfet, the tragic absence of divine order (ma'at). At the heart of Isfet is a black maw which is the home of the creature known variously as Ammut, Ammit, and Amamait. The Devouring Beast is a creature shadowed in fear and power, none know exactly what its true form is including, perhaps, the gods themselves. Some scholars speculate that it has thousands of different faces and bodies, but others claim that those forms seen in nightmares are servants of the ultimate evil. Whatever the truth, the realm of Isfet is filled with horrible beings who delight in tearing mortal souls asunder. Foolish mortal spellcasters have sometimes struck deals with these beings and some hekai draw their power from this terrifying realm, but no mortal has ever visited this land and returned.

The Spiritlands

The Spiritlands exist alongside the mortal realm, but are deeper realms reachable only through magic or rare portals that exist in thin areas. They are the world of spirits, both the servants of the gods and the darker spirits who prey on the souls of mortals. In the mythic past there were two Spiritlands in Khemti but today only one exists. The dark and forbidding realm of Sheut-eret has come to dominate the deeper world in the Black and Red Lands; all connections to the realm of

Sheut-eret (The Shadowfell): The Shadow World

This shadowed place is the only spirit realm accessible in the lands of Khemti. It's already-dark nature was further twisted by the Wasting, but the realm of Sheut-eret remains an important part of the cosmic plan of the gods and of every mortal creature through their sheut ("shadow"). No creature can exist without a shadow just as no shadow can exist without something to cast it and so within a shadow lies power. While the black sand dunes and ruined, haunted structures of Shet-eret seem alien to those unfortunate champions who must brave them, the dark reflections of the mortal realm are linked in intimate and powerful ways with their more familiar counterparts. Anyone who has fallen under a curse, found themselves struck by a strange disease, or been beset by nightmares may have malevolent forces in Sheut-eret to blame for their misfortune. Worst of all are the mortal wekh-met who sacrifice their sheut to dark denizens of the Shadow World for fell power of their own in life.

Chak-sekhet (The Feywild): The Lost Fields

This Spiritland is a vibrant and growing place, once the bright conterpart to Sheut-eret in the mythic past. Before the Wasting this realm existed in pefect balance to Sheut-eret as day follows night. In the Cataclysm which devoured the rich lands of Khemti, the Day-Realm was destroyed and they no longer exist in Khemti.
The green Spiritland exists still in the lands of Kesh where they are called Da and home to powerful spirits called orisha.

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