This wiki is an update of the Hamunaptra: Egyptian Adventures game from Green Ronin's Mythic Vista line of sourcebooks. Adaptations have been made to incorporate some of Fourth Edition D&D's new cosmology into the setting, including races and power sources. Because an effort has been made to preserve the intellectual properties of Green Ronin's authors, this wiki will not go into detail about the setting and so must be used with the original d20 sourcebook.
Game Mechanics
The unique environment and different traditions of Khemti call for new game mechanics to create characters that "feel" appropriate to the setting.
Races of Khemti
The races of the desert kingdoms are divided along geographic lines. Strongest is the divide between the "civilized" Black Lands where the cities of the pharaohs are found and the "savage" Red Lands where only the ruins of fallen kingdoms exist. Within the Black Lands, there are political divisions between the kingdoms that have racial implications as well and the foreigners that visit the city-states of the Black Lands have complex and often fluid roles within Khemtian society as well. Mechanics for the races can be found here.
Races of the Black Lands
- Asari (Halflings): As the favored creations of Osiris, the asari embody much of what the Lord of Life holds as his dominion.
- Esetiri (Elves): The esetiri are a magical and artistic people, the chosen of Isis, and the race is considered by many to be the keepers and inheritors of divine artistic inspiration.
- Nut-eset (Eladrin): A branch of the esetiri secretly rescued by Nut before the Wasting and only recently returned to the mortal realm.
- Pesedjer (Humans): The last of the Divine Races created by the greater gods of Khemti is the one that has gone on to forge the greatest destiny for itself.
- Peseshet (Half-Elves): As the bearers of divine fertility, elven women occasionally give birth to children with non-elven fathers, leading to this race of diplomats and merchants.
- Ptahmenu (Dwarves): Wherever one looks in Khemti, one sees copious evidence of the skill of this race of artisans, builders and engineers favored by Ptah.
- Sutekhra (Gnomes): The favored creations of the dark god Set have single-handedly maintained their own interests throughout history.
Races of the Red Lands
- Anpur (Gnolls): In the depths of the Red Land and the farthest reaches of the Black dwells a frightening race of jackal-headed humanoids.
- Horasu (Githzerai): Guarding the spine of mountains which separates Khemti from the lands of Kesh to the south, this race believes itself to be the keepers of the celestial paths along which Ra travels every day and the upper cataracts of the River Yor.
- Serka'ati (Wilden): It is said that these creatures were once guardians of the grasslands of Khemti, but that role died with the Wasting. Today they are masses of locusts an scorpions, vengeful creatures who live with a painful echo of what once was.
- Nekhiret (Tieflings): The strong-willed Children of the Vulture have fallen far from their position as wise philosophers in the days before the Wasting and now live in the Red Lands in scattered villages.
- Wadh-awi (Goliaths): Strong, able bodied seamen who look half-fish, these individuals ply the waterways of the Sea of Tefnut, trading with the Solaran Empire and the kingdoms of Naranjan.
- Wadji (Dragonborn): These crocodile-like creatures come from the blasted lands to the west, once the chosen of the goddess Wadjet though they were scattered when their kingdom was destroyed in the Wasting.
Other Races
- A'ekhi (Deva): Many believe that the appearance of these beings in the last generation is a sign from the gods that their return to Khemti will happen soon.
- Basitet (Shifters): Human lineages blessed by Baast with strong senses and powerful curiosities, this race is common in the cities of the Lower Khemti where they rival the Khonasi as spies.
- Est-eker (Githyanki): Related to (some might say corrupted from) the sun-forged horasu, these vengeful creatures haunt the Sheut-eret in a state of perpetual war under the order of their dark pharaoh.
- Kheri-jer (Shardmind): These living works of art are said to be obelisks carved by Thoth in the Mythic Age.
- Khonasi (Doppelgangers): These beings, the servants of Khonsu, are feared throughout the lands of Khemti even though they find regular work as spies and informants especially in Upper Khemti.
- Ma'ateru (Genasi): Rare though they are, the Children of Ma'at are not unheard of in the lands of Khem and they are usually associated with the sacred land whether Black or Red.
- Natronite (Revenant): These rare creatures are individuals brought back to life by the gods on the other side of death for some mysterious purpose.
- Sobekhi: The Chosen of Sobek dwell in the waters of the River Yor and jealously guard its currents and shores.
- Wentuet (Minotaurs): The bull-men of Mentu are principled and strong warriors who guard the palaces of the pharaohs.