Fallcrest

The Township of Fallcrest

Fallcrest stands amid the foothills of the Byeshk Mountains at the falls of the Nentir River which runs south towards the Thunder Sea. Here travelers and traders using the old Ruins Road that runs northwest from the mountain mines to the southeast toward the city of Graywall, the King’s Road coming east from Breland, and the river all meet. The surrounding ridges shelter several small valleys where farming communities once lived. There are still a few hunting and trapping villages where woodsfolk live and few are more than six or seven miles from the town. In general the people outside Fallcrest’s walls are secretive, opportunistic, or both, and the people inside the walls are artisans, laborers, merchants, or farmers with crops just outside of town. People with no other prospects can make a hard living as porters, carrying cargo from the Lower Quays to the Upper Quays (or vice versa).
Trade in Fallcrest was once bustling in all directions but now it is generally one way. Traders in the area import Khyber dragonshards from the mines to the north and sell them to merchants in the Great Crag and Grawyall to the south. They also make an infrequent business trading exotic goods from the Eldeen Reaches and the farther Shadow Marches to the communities of western Breland. The surrounding hills hold the remains of several marble quarries that still contain a good deal of stone, though the area has no real demand for ornamental stone these days, although locals wonder when the Daughters of Sora Kell might start the quarries up to fuel their construction at the Great Crag.

Fallcrest.jpg

Population

1,350; another 900 or so live in the countryside within a few miles of the town. The people of Fallcrest are mostly humans, halflings, tieflings and dwarves. Some elves and dragonborn also live here but most are only transient residents.

Government

The human noble Faren Markelhay is the Lord Warder (hereditary lord) of the town. He is in charge of the town’s justice, defense, and laws. The Lord Warder appoints a town council to look after routine commerce and public projects. Before the Battle of the Bloodspear, the Lord Warder was a noble title but it is no longer recognized in the Brelish government.

Defense

The Fallcrest Guard numbers sixty warriors, who also serve as constables. Moonstone Keep is their barracks. The Lord Warder can call up 350 militia at need.

Inns

Nentir Inn; Silver Unicorn. The Silver Unicorn is pricier and offers better service; the Nentir Inn sees a more interesting clientele.

Taverns

Blue Moon Alehouse; Lucky Gnome Taphouse; Nentir Inn taproom.

Supplies

Halfmoon Trading House; Sandercot Provisioners.

Temples

Hall of Crowns (Sovereign Host); Temple of the Silver Flame; House of Promise (Dark Six).

Locations

The numbers of the locations below refer to the map above.

Nentir Inn (4): A fine new building constructed of fieldstone and strong timber, the Nentir Inn stands on the west bank of the river. Merchants from Breland and Aundair as well as powerful tribal chieftains from Droaam’s monstrous population make up the clientele. A good room with two single beds goes for 5 sp per night. The Nentir Inn also boasts a lively taproom, which is popular with the folk who live in the farms on the west bank of the river.

Silver Unicorn Inn (6): For many years, the Silver Unicorn has billed itself as “the Pride of Fallcrest,” charging high rates for its attentive service and well-appointed rooms. The recent opening of the Nentir Inn put a big dent in the Silver Unicorn’s business and the matronly proprietor, Wisara Osterman is not happy. A room at the Silver Unicorn costs 2 gp per night.

Moonstone Keep (8): The seat of Lord Warden Faren Markelhay, Moonstone Keep is an old castle that sits atop a steep-sided hill overlooking the town. The outer bailey includes barracks housing up to sixty Fallcrest guards. At any given time about twenty or so are off-duty. Other buildings in the courtyard include a stable, an armory, a chapel, a smithy, and several storehouses. The keep is the large D-shaped building at the north end of the castle.

Nentir Falls (12): Here the Nentir River descends nearly 200 feet in three striking shelflike drops. On the small island in the middle of the falls stands the statue of a human hero named Vendar, holding up his hand as if to challenge enemies approaching from downriver.

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