Eclipse Phase: Locations

References Guide

  • BN - Bump in the Night Adventure
  • CO - Continuity Adventure
  • CR - Chain Reaction Fan Adventure
  • DV - The Devotees Adventure
  • DWD - Dance With the Devil Fan Adventure
  • EH - Ego Hunter Adventure
  • EP - Eclipse Phase Core Rulebook
  • GC - Gatecrashing Sourcebook
  • GL - Glory Adventure
  • KQ - Kill the Queen Fan Adventure
  • MYE - Million Year Echo Adventure
  • PO - Panopticon Sourcebook
  • RW - Rimward Sourcebook
  • SW - Sunward Sourcebook
  • TBA - Think Before Acting Fan Adventure
  • ZS - Zone Stalkers Sourcebook

Sol

The Sun is a harsh and demanding environment but not one free of transhuman colonization. The "native" Solarian culture is rather insular and has many unique characteristics. References: EP 86,88, SW 14-16

  • Aten: A research outpost for the Martian University, with some shady corporate connections. References: EP 88, SW 15
  • Hooverman-Geischecker: A technoprogressive outpost for open solar research maintained by Titan Autonomous University and the argonauts. References: EP 88, SW 15
  • Ukko Jylinä: Safe harbor for the surya "native" transhumans. References: EP 88, SW 16

The Vulcanoids

Asteroids inside Mercury's orbit which provide stable ground for solar research and support of Mercurian concerns. References: EP 88, SW 17

  • Quartet: A collection of four torus habitats farther out from the Sun than Caldwell built to support the gate facilities. References: SW 17
  • V/2011-Caldwell: The strongly protected site of the Vulcanoid Gate, controlled by TerraGenesis. References: EP 88, GC 56-57.
  • V/2014-Ra: Close to Caldwell and being hollowed out by Eclogene, Ra is a major source of concern for the defense systems at the gate facility. References: SW 17

Mercury

The closest planet to the Sun, barren and extremely harsh but full of valuable mineral resources. References: EP 88-89, SW 17-21

  • Al-Hamadhanj: The largest sifter settlement on the planet and the location where sifters come to trade goods and information. References: EP 20
  • Caloris 18: A solar relay station lost during the Fall and the only known site of TITAN activity on Mercury. References: EP 88, SW 20
  • Cannon: A city-scaled mobile mass driver for sending refined metal into space for transport. References: EP 88-89, SW 20-21
  • Delacroix-Shelley: A secret Fa Jing base in the southern hemisphere conducting secretive research. References: SW 21
  • The Egg: A strange Factor artifact in Mercury orbit left in AF 8 with no indication as to its purpose. References: SW 21
  • Hellwatch: Center of Planetary Consortium concerns in the Mercury system, frequently the victim of sabotage. References: SW 21
  • Lumina: A massive solar array colony near the north pole which also houses a large research facility. References: SW 21
inner-system-map.jpg

Venus

A world of acidic clouds and oppressive atmospheric pressure, Venus nonetheless represents one of transhumanity's best hopes of rebuilding in the solar system. References: EP 89-90, SW 24-43

  • Aphrodite Prime: The center for Venusian tourism and a major research hub for testing transgenic Venusian species. References: EP 90, SW 35-36
  • Deep Reach: Aerostat controlled by Omnicor, floating very close to the surface and connected to the Far Reach II habitat in orbit. References: SW 37,38
  • Etemenanki: A reverse-ziggurat aerostat still allied with the Planetary Consortium and home to a number of hyperelite families. References: SW 37
  • Lucifer: The aerostat primarily responsible for surface mining, designed to operate at significantly lower altitudes than other aerostats. References: SW 36
  • Machu Picchu: A somewhat chaotic aerostat where governance is randomly rotated. References: SW 37
  • Octavia: The political capital of the Morningstar Constellation and the most successful of the Venusian aerostats. References: EP 90, SW 34-35
  • Parvarti: One of only two independent aerostats, Parvarti is a den of vices and sexual fantasies. References: SW 36-37, BN 2-11.
  • Selenis: A nanosocialist experiment aerostat which offers its resources freely to residents. References: SW 37
  • The Shack: A massive aerostat, the largest on Venus but with the smallest population, where other aerostats are constructed and launched. References: SW 36
  • Shukra: A hypercorps-run aerostat home to a bustling programming industry. References: SW 37

Venusian Orbit

  • Cythera: The orbital site of major terraforming research, as well as creating transgenics that can survive in the current Venusian atmosphere. References: SW 39
  • Far Reach II: The largest private station in Venusian orbit, owned by Omnicor and conducting chemical research using data gathered by the Deep Reach aerostat. References: SW 38
  • Frostfire: Morningstar station responsible for the distribution of ice asteroids from farther out in the solar systems which are seeded into the atmosphere for terraforming. References: SW 39
  • Thought: Torus habitat in Venusian orbit controlled by Cognite and the site of cutting-edge AI research. References: SW 38
  • Gerlach: An independent O'Neill cylinder allied with the autonomists which forms an important flex-point for Inner System politics. References: EP 90, SW 37-38
Aerostat Allegiances
Morningstar Constellation Octavia, Aphrodite Prime, Lucifer, Machu Picchu, Selenis, the Shack, Shukra, eight others
Planetary Consortium Deep Reach, Etemenanki
Independent Parvarti, one other
Earth-Orbit Habitats
Earth-Luna L1 The Flytrap
Earth-Luna L2
Earth-Luna L3 Blackrock
Earth-Luna L4 Hotel California, Remembrance
Earth-Luna L5 Fresh Kills, Hexagon
Sun-Earth L1 Paradise
Sun-Earth L2
Sun-Earth L3 Elysian Fields
Sun-Earth L4
Sun-Earth L5

Earth

A broken and diseased world after the Fall, many still wonder if there are survivors on Earth and if the TITANs are truly gone. References: EP 90-91, SW 48-69, "Everyday Life in the Earth Luna System Microgravity Habitats"

Earth Orbit

References: SW 62-75

  • Blackrock: A derelict station abandoned during the Fall filled with radiation. References: SW 74.
  • Elegua: A controversial TerraGenesis habitat seemingly studying Earth for purposes unknown. References: SW 70-71.
  • Elysian Fields: This unusual brinker colony is filled with those who believe death is an important part of the transhuman experience, eventually submitting to death. References: SW 137.
  • The Flytrap: This resort station was digitally invaded during the Fall and abandoned. Subsequent attempts to clear it have failed and the hab continues to fester in orbit. References: SW 74.
  • Fresh Kills: A scum barge, heavily-armed and looking for salvage, at the Earth-Luna L5 point. References: EP 91, SW 71.
  • Hexagon: The most impressively-armed habitat in the Inner System, this six-sided torus hab is the central facility for Direct Action. References: SW 71-72.
  • Hotel California: Once a mining operation, this asteroid beehive was claimed by squatters during the Fall that no one has been able to oust yet. References: SW 72-73.
  • Paradise: A resort for the ultra-rich, ruined during the fall but now reclaimed as a meeting point for the hypercorps. References: EP 91, SW 73.
  • Remembrance: This O'Neill cylinder is the largest habitat near Earth and the political capitol of the LLA. Remembrance: SW 73.
  • Shenlong: Originally a heavily-armed habitat of the Chinese government was infested by TITANs during the Fall, but it's still-active armaments have prevented its destruction so far. References: SW 75.
  • Vo Nguyen: Center of the reclaimer movement, monitoring Earth for threats and making plans for returning. References: EP 91, SW 73.

Luna

The first planetary body to be colonized by transhumanity, Luna remains a center for fashion, design, and banking in the solar system. References: EP 91-93, SW 78-93.

  • Clever Hands: The center for Somatek uplift research is a focus of heavy speculation, deep hatred, and intense mystery. References: SW 88.
  • The Colony: This micro-sized habitat is populated entirely by minute synthmorphs. References: SW 88.
  • Erato: One of the most successful and most extravagant cities on Luna, now a major banking center. (Maps available of the Erato dome as seen from the surface, the names for the various caverns, and the city's tram lines). References: EP 92, SW 85-86.
  • Feynman: This heavily-armed Omnicor station is a mysterious research facility that many are concerned with. References: SW 88.
  • Muir: This station is the ideological center of the Preservationist movement. References: SW 88.
  • Nectar: A center for design and innovation, split between the posh New-Nectar and the run-down Old-Nectar left to the synthmorphs. References: EP 92, SW 86.
  • New Mumbai Containment Zone: A major colony overrun by the exsurgent virus and bombed from orbit, still quarantined. References: EP 93
  • Shackle: One of the two major water-extraction sites on Luna and a major pilgrimage site. (Maps available of Shackle caverns, the city's tramlines, the vac-tunnel slums, and the view from the surface). References: EP 93, SW 87-88.
    • New Varanasi: The city of temples is one of the most important religious sites in the system after the loss of Earth and of New Mumbai.

Lunar Orbit

  • Korotev Shipyards (The Yard): This large orbital station, owned by Starware, assembles the LLA's largest ships. References: SW 88-89.
  • Mare Vaporum Circumlunar People's Republic: The largest O'Neill cylinder in Lunar orbit is actually the headquarters for the Yee On triad. References: SW 89.
  • Mitre: The center of the Argonauts' efforts, this cluster hab is a collection of labs and scientific equipment. References: SW 89
  • Selene Station: This cosmopolitan station of nested toruses is a hub for spaceflight and farcasting travel to and from Luna. References: SW 89.
  • Tsukumo: This beautiful and organized station is the corporate headquarters for the Go-nin Group, home to the company's wealthy and powerful. References: SW 90.

Near-Earth Asteroids

The so-called Inner Fringe is a collection of asteroids inside the Main Belt, far from mainstream society even though they fly among them. References: SW 132-135.

Apoheles

Orbit entirely inside Earth's orbit.

  • Atira: Formerly a drug manufacturing plant, the habitat is now a den for drug-runners. References: SW 132.

Atens

Mostly inside Earth's orbit.

  • Horeb: A haven for a die-hard orthodox Jewish population, staying away from the rest of the solar system by choice. References: SW 133.
  • P/2019: An extinct comet with possible TITAN infection. References: SW 137.

Apollos

Orbits around 1 AU, highly eccentric.

  • Condor-2: This mysterious station seems designed for communications relay and deep space observation. References: SW 133.
  • Geographos/Synapscape: This former mining concern is publicly owned by a small hypercorp called Educare, really a front company for Cognite. References: SW 133.
  • Sisyphus: This mining operation was entirely given over to automated AGIs and refuses entry to any ships. References: 134.

Arjunas

Similar orbit to Earth, low eccentricity.

  • The Summit: The private meeting place of a special interest group called Triplanetary Comission. References: SW 134-135.

Amors

Orbit between Earth and Mars.

  • Eros: A private military contractor seized control of this beehive, now operating as a totalitarian mining operation. References: SW 133.
  • Impian: Home to a number of innovative companies dealing in software and simulspace. References: SW 133-134.
  • Lonely Mountain: A tapped-out mining concern, now the private hab of a reclusive CEO. References: SW 134.
  • Phaeton: Home to a splinter cult of Techno-Creationists also attempting to create and join a massive AI. References: SW 134.

Mars

The new center of transhumanity after the destruction of Earth and the scene of a rapid terraforming effort to make it more livable. References: EP 93-96, SW 96-129, "Everyday Life on Mars"

  • Ashoka: Popular spa and spiritual retreat for Martians, full of "frontier spirit" and the site of active terraforming efforts. References: EP 94, SW 123.
  • Anyang: A terraforming outpost originally settled by the Chinese, now an administrative center for the Hellas Planitia region. References: EH 2-20.
  • Elysium: The largest city outside of the canyonlands but somewhat remote, the entertainment capital of the solar system. References: EP 95, SW 119-122.
  • Korolev Crater:** This isolated and sheltered crater is a meeting place for the Martian sufi and maker clans. References: SW 125.
  • Ma'adim Vallis: A small canyon, Ma'adim Vallis is the location of the Martian Gate and, obviously, the Pathfinder Corporation. References: SW 124-125, GC 58-60.
  • New Dazhai (Fa Jing Planetary Station): A typical company town, New Dazhai is the maglev station for the surrounding towns, which they leverage into large profits. References: SW 124.
  • Noctis-Qianjiao: Major metroplex in the west of the Valles Marineris, the center of Martian design and fashion. References EP 95, SW 116-119.
  • Olympus: The massive mountain and site of the space elevator, somewhat of a ghost-town after the space elevator has fallen into disuse. References: EP 95-96, SW 109-112, CR 4-16, DWD 2-23, KQ 5-23
  • Pilsener City: A small agricultural settlement, Pilsener City would be hardly worth mentioning except that it is a major brewery site known throughout Mars. (Map available here). References: SW 124.
  • Valles-New Shanghai: The principal city of Mars and the largest metropolis of transhumanity with six massive domes. (map available by Víctor Jiménez Merino) References: EP 96, SW 112-116.
    • Valley of the Apes: Lush tropical forest located in Red Jakarta home to forty thousand neo-primates. Reference: PO 139.

Martian Orbit

  • The Batteries: Six orbital batteries for defending the planet from invasion. References: SW 127.
  • McClintock: A bio-synthetic habitat built by Eclogene to highlight their most impressive achievements. References: SW 127.
  • Lu Xing: A massive station built to grow artificial meat sources in microgravity. References: SW 127.
  • Progress (Deimos): The irregular-shaped moon reformed as the system's largest Cole Bubble owned by Fa Jing. References: EP 96, SW 125-126.
  • Phobos: A joint venture between a number of hypercorps, including Cognite which used its facilities here to start the Lost program. References: SW 126-127.
  • Pontes: The largest shipyards in Martian orbit and the most open Martian hab to Outer System interests including Extropian companies and Titanian microcorps. References: SW 127.
  • Ptah: A research and development site for Skinaesthesia to grow new morph gene lines. References: SW 127.
  • Viriditas: A large-scale microgravity manufacturing platform for nano-ecologist research. References: SW 127.

TITAN Quarantine Zone

During the Fall, this section of Mars was too deemed too far gone and abandoned to the TITANs. It remains sealed off and patrolled by the Martian Rangers, though infiltrated by crazy and greedy zone stalkers and smugglers. References: SW 127-128, ZS 2-19.

  • Arsia Montes: The southernmost of the Tharsis Montes, fully inside the zone but close enough to major highways to be a potential whole in the Zone's border. References: SW 127-128.
  • Canyon of the Creepies: These twisting ravines are filled with exsurgent creepy bots that seem to be collecting biologicals to serve as plague rats for the exsurgent virus. References: ZS 16.
  • The Mogura Bunkers: A collection of 29 bunkers that connect to a maze of barracks underground. The site has been co-opted by zone stalkers who are raiding the bunkers for anything they can sell. References: ZS 16-17.
  • Qurain: Once a major cultural center for the Sunni Muslim community before the TQZ was created, now the fortress is abandoned in the middle of the zone. References: SW 128, ZS 17, MYE 3/6-9.
  • The White Zone: The most dangerous part of the Quarantine Zone is so off-limits that even the PC's flyovers don't reach it. References: SW 128, ZS 17-18.

Martian Trojans

  • Introspect: Major research station for ExoTech, working on AI development and and uploading techniques. References: SW 135.
  • Memory Hole: The secretive data repository of Stellar Intelligence, keeping minute details on everything that happens on the mesh. References: SW 135.
  • Moustier: Built during the Fall as an emergency destination for infugees, this habitat also houses the largest population of neanderthals in the system. References: SW 135.
  • PEX: The Planetary Stock Exchange floats at Mars' L2 point, opposite the Sun and in the middle fo Consortium space. References: SW 137, 150.
  • Qing Long: Largest O'Neill habitat in the system at the Martian L5 point, built from local mineral resources but now a major underworld haven. References: EP 96, SW 136.
  • Transix: The primary ComEx waystation, bristling with mass drivers and slingshot accelerators. References: SW 136.
  • Treehouse: O'Neill cylinder at Mars-Sol L5 which is 35% uplifts and a focal point for pro-uplift, non-Mercurial movements. References: PO 139

Asteroid Belt

The largest collection of asteroids in the solar system between the orbits of Mars and Jupiter, a major source for mining resources and home to a myriad collection of habitats. References: EP 96-97, RW 16-29

  • Aspis: A former hypercorp station now controlled by the ultimates and used for recruitment, training, and strategic deployment. References: RW 20
  • Atlantica: A Cole bubble filled with water adjusted to resemble Earth's oceans with a tunnel of air through the center axis. This habitat was built by the wealthy neo-whale Deep Current Black Killer of Squid as a haven for aquatic uplifts. References: PO 137-138.
  • Ceres (1 Ceres): A dwarf planet with a crust of ice that allows it to export water to other habitats and host aquatic life in the Hidden Sea under the surface. References: EP 97, RW 20-22
  • Extropia (44 Nysa): A neutral free city founded on archanocapitalist ideals which serves as a major link between Outer and Inner System communities as well as an innovative design center. References: EP 97, RW 22-26
  • Legba: The headquarters of the despised Nine Lives ego-smuggling operation, Legba is commonly known as "the Belt's armpit." References: RW 26, DV 3-29
  • Nova York (Metis): A large nickel-iron and silicate asteroid known for its unusual architecture and low-gravity leaping between spires. References: EP 97, RW 26-27
  • Pallas (2 Pallas): This port in the Main Belt has excellent facilities and a large population, both mostly working for the Night Cartel. References: RW 27-28
  • Starwell: Headquarters, think tank, and armed fortress of the ExoTech hypercorp, Starwell is almost certainly full of valuable and potentially dangerous secrets. References: RW 28
  • Vesta (4 Vesta): This large but independent asteroid is the second-most massive in the Belt and an excellent neutral ground for meeting rivals or lying low. References: RW 29
  • Zombieland (349 Dembrowska): This automated Zrbny Limited facility is armed to the teeth and populated entirely by AI systems. References: RW 29

Asteroid Families

Many asteroids in the Main Belt have harmonious orbits that let them cluster together and makes travel between them easier. As a result, many develop their own cultural idiosyncrasies.

  • Flora: In the inner portion the Main Belt, generally full of very small habs and those seeking to escape. References: RW 195
  • Gefion: An Extropian stronghold, home to Ceres. References: RW 195
  • Griqua: An outer cluster of asteroids home to the most piracy in the Main Belt. References: RW 195
  • The Hildas: An autonomist-heavy cluster whose orbit takes it past the Jovian Trojans, the Jovian Greeks, and an aphelion point opposite Jupiter. References: RW 195
  • Hungaria: Also close to the orbital path of Mars, this cluster is none-the-less remote because of a high eccentricity and attracts Brinker groups. References: RW 195
  • Nysian: Another strongly Extropian community, and home to the flagship station of Extropia. References: RW 195
  • Tirela: The so-called "Bermuda Triangle of the Main Belt" where a number of ships have been lost. References: RW 195

Jupiter

Dominated by the Jovian Republic, this planetary system has a large number of unique worlds bathed in radiation and bristling with incendiary politics. References: EP 97-102, RW 32-51

Jupiter's Moons

  • Amalthea (Solano): The nicest of the Reagan cylinders and home to numerous defence contractors. References: EP 98, RW 46
  • Io: A blasted world used for animatter production, specialized research, and penal colonies. References: EP 99, RW 47
  • Europa: An independently-minded water world of research, mining, and innovation, with considerable autonomy from the Jovian authorities. References: EP 99, RW 48-51
    • Conamara Chaos: The largest surface facility on Europa and it's primary space elevator. References: RW 50-51.
    • Pwyll: Another space elevator used to connect supplies to fractally-branching tunnels under the ice surface. References: RW 51
  • Ganymede: The largest and most heavily-colonized of Jupiter's moons. References: EP 99-100, RW 46-47
    • The Castle: A heavily-guarded fortress that serves as the central hub for Security Council Intelligence. References: RW 46.
    • Holy See: The seat of the Roman Catholic Church and the New Vatican. References: RW 47.
    • Liberty: Split between Liberty City on the surface and Liberty Station in synchronous orbit, this is a major settlement for the Jovians. References: RW 46.
  • Callisto: A significantly-cratered moon full of subterranean city-states. References: EP 99-100, RW 47-48
    • Gerðr: A prosperous mining settlement and a model protectorate state of the Jovians. References: RW 48.
    • Hyoden: The largest settlement on Callisto and very resistant to Jovian influence. References: RW 47.

The Court of Zeus:

  • Aoede: This strange moonlet is restricted by the Jovian Republic because of the mysterious signals it transmits. References: RW 51.
  • Aitne, Kale, and Taygete: The three moonlets of the Carme group make up a microcommonwealth independent of the Jovians. References: RW 51.
  • Callirrhoe: A newly-created colony of politically conservative refugees from Callisto and Europa. References: RW 51.
  • Carpo: This colony hosts a simulspace running an alternate historical setting of 1800s America with transhuman ethics. References: RW 51.
  • Euanthe: Nominally independent from the Jovians, this colony maintains its semi-freedom by acting as a toll-collecting station for the Republic. References: RW 51.
  • Helike: This Reagan cylinder has been abandoned since the Fall, when a number of officials fled here just before it was catastrophically decompressed. References: RW 51.

Jovian Trojans and Greeks

References: EP 101-102, RW 54-65

  • C Squat: A former Extropian mining operation, now forcibly occupied by Autonomist squatters. References: RW 62-63
  • Casa Arturo: A small Nuestro shell inhabited by anarchist rocket design enthusiasts. References: RW 63, GL 11.
  • Catal Hayuk: Within this O'Neill cylinder, transhumans live in an ongoing social experiment recreating neolithic human life. References: RW 63.
  • Exarchia: An autonomist hab with a significant population working on programming privacy and anti-censorship tools. References: RW 63
  • Intruder: A floating statue of unknown origins with the word "intruder" written in dozens of languages and alphabets. References:RW 63
  • Locus: The largest cluster hab in existence, this station is a ideological hub for Autonomists. References: EP 101, RW 58-62, GL 5-11.
  • Lot 49: A transport hub in the Greeks where ships and gossip can be found. References:EP 102, RW 63
  • Respect: A colony of sapient uplifts and their human allies. References: RW 63-64
  • Turing: A ruined colony founded by AGI refugees from the Inner System, nuked in AF 2. References: RW 64
  • Winter: Transhumans in this habitat are attempting to live in a society completely free from gender. References: RW 64
outer-system-map.jpg

Saturn

The closest and largest planet dominated by the Autonomist Alliance, Saturn is best known for its rings where tens of thousands of small planetary bodies swirl. References: EP 102-107, RW 68-87.

The Swarm

The rings and small moons of Saturn are its best-known feature and also its most populated. References: RW 70

  • Atlas (Volkograd): This beehive mining colony is controlled by the Volkov hypercorp which has a strained relation with its indentured workers. References: EP 103, RW 70.
  • Bright: On this station, the inhabitants are devoted to drastically increasing their mental abilities and pushing forward with cutting-edge research no matter what direction it leads in. References: RW 71-72.
  • Dione: Home to the Long Array, Dione is a major communications hub. References: EP 103, RW 73-74
    • Thoroughgood: This joint colony makes use of the Long Array for a variety of projects, each one depending on the Autonomist faction backing it. References: EP 103, RW 74.
  • Enceladus: This small moon within the outermost ring of Saturn is a known for the cryovolcanoes which erupt with water-ice slush. References: EP 103, RW 74-75
    • Profunda: The most prosperous non-Commonwealth habitat, the archano-capitalist inhabitants here all own a portion of Profunda Corp. References: EP 103, RW 74-75
  • Epimethus and Janus (Twelve Commons): A neighborhood based around the two icy moons, now home to over six million transhumans. References: EP 103, RW 86-
    • DIY Shipyards: A construction platform is operated by a worker's syndicate which takes on interesting projects for those willing to trade rep. Refences: 86-87.
    • Fornjot: Remote moonlet that serves as the research base for the Naos hypercorp on Luna. References: TBA 3,15-33.
    • Janus Commons: A large hab of chemists and thespians. References: RW 87.
    • Long Haul: The anarchist inhabitants of this habitat work to liberate indentures and infomorphs from hypercorp colonies. References: RW 87.
    • Nguyen's Compact: This Cole bubble features a series of interior bubbles with tunnels to connect them. References: RW 87.
    • Red Emma's Dance: This mobile, rail-mounted colony is dedicated to creative expression in a dazzling array of forms. References: RW 87.
    • Small Majesties: The artists here have decorated their home with a broad array of nanoscale artwork. References: RW 87.
  • Gateway (Pandora): The location of the original Pandora gate is also the most freely-accessible of the interstellar gateways. References: EP 104, RW 80-81, GC 60-63
  • Hyperion: This chaotic moon is very dangerous to land on and remains uninhabited. References: EP 104
  • Iapetus: This once successful refuge has been transformed by the TITANs into a massive matrioshka brain. References: EP 104, RW 75-77
  • Kiviuq: The Kiviuq Monastery is a has a single common buidling and fields open to the vacuum for quiet contemplation. References: RW 77.
  • Meathab: Reviled and celebrated depending on whom you ask, Meathab is part engineering marvel, part artistic statement, and all flesh. References: EP 104, RW 77-78.
  • Mimas: This small icy moon has a half dozen different colonies on it. References: EP 104, RW 78-79
    • Harmonious Anarchy: A Taoist, collectivist, anarchist colony which announced its independence from Fa Jing 14 years ago to pursue Extropian lifestyle. References: RW 78-79
  • Norse, Inuit, and Gallic Moonlets: References: EP 104
  • Pan: Saturn's innermost shepherd moon, uninhabited except for the simulspace iZulu colony. References: EP 104-105, RW 79-80.
    • iZulu: This colony has a significant infomorph population in an idealized simulspace of Sub-Saharn Africa, though it is still a paupers' village. References: RW 79-80.
  • Prometheus: A minor icy moon controlled by the Titanians. References: EP 105, RW 81-83.
    • Marseilles: This experimental facility of the Commonwealth with more than a few scientific secrets. References: EP 105, RW 81-83.
  • Rhea: Saturn's second-largest moon doesn't have much going on, but is still an important location in the system. References: EP 105, RW 83-85.
    • Kronos Cluster: This spaceport is a strange conglomeration of anarchists, Extropians, and ultimate mercenary security forces, and not a stable one. References: EP 105, RW 83-85.
  • Salah: This Hamilton cylinder is a haven for Muslims, though the clash between Inner- and Outer-System politics among the population might spell trouble. References: RW 85.
  • Tethys: This mid-sized moon and its co-orbital partners are a small collectivist community that interacts through the mesh. References: EP 105-106, RW 86.
    • Godwinhead: Built around the transport ship Caleb Williams that brought the original settlers, this hab is now a model anarchist community. References: EP 106, RW 86.

Titan

The techno-socialists of the Titanian Commonwealth are the only members of the Autonomist Alliance with a formal government, making them as important a link to the Inner System as the Extropians. References: EP 106-107, SW 90-109.

  • Aarhus: The first transhuman colony on Titan, this city remains important as a northern settlement and the site of Titan Autonomist University. References: EP 106, SW 106-107.
  • Huvudskär: A small methane/ethane processing station maintained by the hulder of the Titanian wilderness. References: RW 109.
  • Longueil: Headquarters of the French Canadian separatist movement. References: RW 109.
  • New Quebec: The third-largest Titanian city has a reputation for being the most dangerous, but it is also the center for transplanted French-Canadian culture. References: EP 106, SW 107-109.
  • Nyhavn: This large domed settlement is the most important in the Commonwealth and the largest transhuman settlement rimward of Mars. References: EP 107, SW 104-106.
  • Stykkishólmur: This settlement is known primarily for its celebration of viking heritage and the longboats it creates to sail on the methane lakes. References: RW 109.

Titanian Orbit

  • Commonwealth Hub: In synchronous orbit above Nyhavn, this station is the most common destination for transport off-world. References: RW 109.
  • Mankell: Important manufacturing and media hub for Titanian culture. References: RW 109.
  • Phoebe, Skathi, and Abramsen: These moons were moved into a closer orbit and packed with armaments to protect Titan from invasion. References: EP 107, SW 109.

Uranus

This giant blue planet is tipped on its side, making it hard to approach and orbit, but occupies an intriguing space between "pretty far out" and "not too far out." References: EP 107-108, RW 112-123.

  • Ariel: Small half-rock, half-ice moon controlled by the ultimates for purposes unknown. References: RW 123.
  • Titania: The largest Uranian moon, known for extreme sports and the meeting of anarchist and hypercorp interests. References: EP 108, RW 114-117.
    • Messina Chasma: A massive canyon popular for bridge-diving stunts with wingsuits. References: RW 115-116.
    • Ursula: A large crater near Titania's southern pole which underwent a suspicious thermal event some months ago. References: RW 116-117.
  • Oberon: The location of the Fissure Gate and overseen by the Love and Rage collective, this is probably the most important part of the Uranian system. References: EP 108, RW 114, GC 63-65.
  • Xiphos: The primary habitat for the ultimates in the Outer System, and suitably closed off to outsiders. References: EP 108, RW 117-119.

Neptune

The furthest planet out, Neptune's residents are by definition reclusive. Which also means they have plenty of secrets. References: EP 108-109, RW 126-133

  • Glitch: A colony purely made of infomorphs who revel in their unsual existence. References: EP 108, RW 128-129.
  • Jacques: An extremely secretive Neptunian aerostat rumored to be even deeper than Mushroom and even more paranoid. References: RW 127.
  • Mahogany: This colony inhabited only by neo-avians sets the standard for uplift habitats. References: EP 109, PO 138, RW 129
  • Mushroom: This habitat is filled with the extremely paranoid and is located hellishly deep in Neptune's atmosphere. References: RW 127.
  • Proteus: This small icy moon has nothing much going on besides the secretive habitat of Free. References: EW 109, RW 130-131.
    • Free: This habitat makes a business of buying up Martian indentures with the promise of a new morph, enslaving those who fail to meet their approval. References: RW 130-131.
  • Triton: The largest of Neptune's moons orbits in retrograde, indicating it's probably a captured KBO. References: EP 109, RW 129-130.
    • Afrik: This habitat is filled with artificial wilderness and animals, home to mercurials looking for a more natural setting. References: RW 129-130

Neptunian Trojans

If Neptune is remote, the planet's trailing and leading asteroids are the edge of nowhere. References: EP 109

  • Hawking: This joint hypercorp venture is researching highly experimental propulsion systems. References: 131-132.
  • Ilmarinen: This habitat has developed without worrying too much about pressure or temperature, living as much in vacuum as they can while pursuing scientific experiments. References: EP 108-109, RW 132-133.

Kuiper Belt

This region extends from the orbit of Neptune (at 30 AU) to approximately 50 AU from the Sun. It is similar to the asteroid belt, but it is far larger—20 times as wide and 20 to 200 times as massive. References: EP 109, RW 139-144

  • Eris: This far body is dominated by Go-nin Group, which operates the distant Discord Gate. References: EP 109, RW 142-143, GC 65-67.
    • Dysnomia (Pharos): The colony of Pharos is the ultimates' base of operations for protecting the Discord Gate. References: RW 143.
    • Torii: The spartan-but-sprawling habitat which surrounds the Discord Gate is very tightly controlled. References: RW 143
  • Frozen Dreams: This drifting comet-chaser ship had been missing for some time before it was rediscovered with its crew gone. References: RW 141-142.
  • Habitat on the Rock: The collection of Earth artifacts in this beautiful ice castle make it an impressive museum as well as a safe vault. References: RW 140-141.
  • Haumea: This body with a striking, blood-red crater is home to a crew of part-time miners and full-time raiders. References: RW 140.
  • Haven: This secretive habitat blocks wireless transmissions and refuses contact, but is responsible for some aggressive pirate actions on Outer System habs. References: RW 143-144.
  • The Istari: Long-range comet miner vessel with a skeleton crew. References: CO 3,9-12.
  • The Kelper: Argonaut research station conducting microgravity chemical and biological experiments. References: CO 3,5-8.
  • Markov: The argonauts use this facility for deep-space research and observation, though its exact location is kept fairly secret. References: EP 109, RW 140.
  • Pluto: This dwarf planet is the largest object in the Kuiper belt, mined for ice and a few bits of metal. References: RW 142.
    • Tulihäad: This mining station is balanced between Pluto and it's satellite Charon, with a reputation for being reactionary and paranoid. References: RW 142.
  • Sedna: After being subjected to repeated but pointless claims by various polities, this body is now mined by a pirate family. References: RW 143.
  • Thorne: This station is the largest telescope outside of the heliosphere operated by the argonauts. References: RW 144.
  • Whiskey: This capitalist habitat is the last outpost of business in the Solar System before the great black of interstellar space. References: RW 141.

Oort Cloud

This spherical cloud of predominantly icy planetesimals lies roughly 50,000 AU, or nearly a light-year, from the Sun. It is the most remote part of the Solar System and home to the most reclusive and/or dangerous of brinker and isolate groups. References: EP 109, RW 144-145

  • Evangelium: This habitat forms the heart of the Ressurectionist religion, seeking to create artificial versions of every human who has ever lived in a simulspace heaven. References: RW 144-145.
  • ICS-201 Crystal Wind: This Titanian seed ship houses morphs celebrating their journey before going into cold storage until they reach Barnard's Star to create a new transhuman colony. References: RW 145.
  • IOCC-226 Tycho Brahe: This highly autonomist deep space probe was hacked by anarchists who used its nanofabricator to create ships and upgrades and develop their own swarm. References: RW 145.
  • The Nest: In this exhuman habitat, a complex arthopod ecosystem creates an entirely inhuman environment. References: RW 144.
  • Níngjíng: The farthest artificial object from the solar system, this probe is under the strict control of the Jovian Republic. References: RW 145.
  • Tyche: This "cold Jupiter" planet was a rogue planet snagged in the Earth's gravitational pull, barely explored and full of mysteries. References: RW 145.
  • Wisdom: This isolated habitat is populated with only female morphs and their Benevolent Husband. Refereces: RW 144.

Scum Swarms

  • Carnival of the Goat: Hailed as the "flagship for hedonism," the Carnival pursues sexual deviancy in a way that makes other swarms look like nunneries. Travels through the Main Belt, occassionally passing by Mars or the Jovian Trojans. References: RW 172-173
  • Fool Me Once…: A collective of AI researchers, AGI refugees, and singularity seekers. Travels throughout rimward planets. References: RW 173
  • Get Your Ass to Mars: Most well-known for its infamous and eclectic Scum Olympics, held annually. Travels varying courses between Mars and Titan. References: RW 173
  • Glitter In the Dark: The Glitter swarm is noted for the Bernal sphere it keeps in tow and the exceptionally fluid gender definitions among its population. No set travel route. References: 173
  • Lick Me, I'm Delicious: An ambitious swarm with the stated goal of visiting every planet, moon, and hab in the solar system. Currently working their way to the Martian Trojans. References: RW 173
  • Migratory Vermin: A scum barge where nearly half of the two dozen collectives are entirely or mostly uplifts. Travels between Mars, Extropia, and the Martian Trojans. References: PO 138-139
  • Phelan's Recourse: A wild and complex society cluster of vagabonds in constant orbit around Saturn. References: EP 105, RW 81, TBA 7-13.
  • There's No Going Back: This flotilla's "anachronauts" are connoisseurs in escapism with several different ships dedicated to a different fantasy setting including Arthurian legend with synthmorphs, a cyberpunk-noir version of the Japanese shogunate, a women-only pirate setting, and a fantasy RPG dungeon. No set travel route. References: RW 174

Extrasolar Systems

References: EP 109-

  • Arcadia: A Venus-like planet which is being built into an aerostat resort for hyperelites. References: EP 111, GC 74-77
  • Babylon: The star of this system seems to have a spaceship floating deep in its corona, though the vessel remains unreachable. References: EP 111, GC 77-78
  • Bluewood: Full of blue tree-like organisms, this world hosts one of the first and most successful extrasolar transhuman colonies. References: EP 111, GC 78-82
  • Brak Kodel: Barren world inhabited by societies of transhumans left behind by TITANs. References: EP GC 82-85
  • Carnivale: World colonized by a scum swarm, full of debauchery and parties. References: GC 86-87
  • Corse: System on the galactic edge with probable TITAN presence. References: GC 87-89
  • Droplet: Water world with interesting remains of a collapsed alien civilization. References: GC 89-91
  • Echo: A multi-planet system with a beautiful forested world that could be a new home for transhumanity. References: EP 109-110, GC 92-94
  • Fortean: Icy moon hosting a brinker colony which creates strange and interesting morphs for sale back in the solar system. References: GC 94-95
  • Giza: Exoplanet with strange boxes that seem to allow communication with other beings throughout the galaxy. References: GC 95-100
  • Just In Case: Exoplanet being set up as a fall-back in case of invasion in the solar system. References: GC 101-102
  • Krypton: Stunning vacation spot with volcanically warmed waters, a stunning night sky, and some dark secrets. References: GC 102-104
  • Luca: A dusty, rocky world once inhabited by an alien race since destroyed by cataclysmic impacts. References: EP 110-111, GC 105-108
  • Mishipizheu: A hospitable water-world orbiting a dim red sun. References: EP 111, GC 108-109
  • Moravec: An empty planet with a still-active computer network that hosts virtual worlds far in excess of the planetary surface. References: GC 109-112
  • Nirvana: Habitat station orbiting a pulsar that hosts researchers and Consortium criminals in dead storage. References: GC 112-114
  • Nótt: A barren, ice-covered world where the indentured researchers claim an alien predator is stalking them. References: EP 111, GC 114-116
  • Olaf: A massive Dyson Sphere with an active orbital defense system protecting it. References: GC 116-120
  • Penrose: Station poised on the event horizon of a black hole guarded by impregnable defenses. References: GC 120-122
  • Portal: Planet with a nexus point for gates, hosting six gates within 1-kilometer radius and the gatecrasher settlement of Isra. References: 122-124
  • Rorty: Exhuman colony which preys on other settlements for unknown reasons. References: GC 124-125
  • Sky Ark: TerraGenesis is using this world as a collection space and research station for ressurecting extinct Earth species. References: EP 111, GC 126-128
  • Solemn: Planet inhabited by bacteria which destroy synthetic materials, inhabited now by a preservationist colony living without advanced technology. References: GC 128-129
  • Sunrise: Exoplanet with seven gates and alien ruins which is tidally locked so that the sun is always in the same position. References: GC 129-131
  • Synergy: After a gate malfunction isolated this colony of transhumans for five years, they developed a hypermesh insert to create something close to a hive mind among their population. References: EP 111, GC 131-133
  • Tanaka: Dominated by chitinous fungi, Tanaka has a biosphere which is inexplicably hostile to transhuman encroachment. References: GC 133-135
  • Tirion: The personal experimentation grounds of former Somatek CEO Rael Duvalier where uplift experimentation has no oversight. References: GC 135-136
  • Vohaul: Acrid Venus-like world which serves as a dumping ground for waste products from hypercorp industries. Reference: 136-138
  • Wormwood: The creators of the maze-like tunnels of this world are entirely unknown. References: EP 111, GC 138-139
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